


It would be better, imo, if crafters needed to rely on battlers for items only available from raid content or be locked out of their own relic tools as well. A credit sort of situation since crafters are drowning in gil anyway. But making battle classes have to rely on crafters for things like relics and not turning the situation around is kindda crappy imo.
The could put the items in Alex savage or Coil, for instance, with a average ilvl determining drop rate with a system that allows them to only purchase the items with things similar to scrips and the cost in scrips (which could then be turned into gil or company credits or hunt marks or something for the battler who sell them) would be determined by the person putting them up for sale. Then we could come on here and use the same arguments they use, level a battler, farm scrips, the market determines the cost not us, get a friend to help you out and such.



I blame the specialist recipe that didn't give alternative for GSM, LTW, and WVRI choose them and none of them can make things for relic, only material for other specialist
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Except that they'd get the much better deal out of it since, well...you gotta level a battle class anyway. In the absolute worst case, you're Nin and have to level DRG to 34 and MNK to 42 for cross class so you can be at maximum efficiency. Compare that to 50 in "all" crafting classes and...yeah.
Pretty sure they'd just go like:"'kay." Not to mention that battle classes are vastly more popular, leading to the drops either being so abundant that they're nearly worthless or so rare that it really doesn't matter (Like that coffin lid/wind up Echidna).
Wouldn't work out.
Last edited by Zojha; 01-13-2016 at 10:34 AM.



Not if they made them alex savage drops, cant just level a battle job and clear savage without putting some effort into gearing, learning rotations and such, just like the crafted items. And as unpopular as savage is it would either just make the raid more worthwhile and breath some life into it or a select few would do it and reap the reward, just like crafters. And it would also give crafters a fresh perspective. It's extremely one sided right now. Plus it wouldn't be mandatory for the crafters just like it isn't for the battle classes.
If you want to do a "specialist" thing you could also make them direct drops but base the drops off your job.
On Cactuar the prices really aren't too bad other than the BSM item (still only 250-300k each compared to other servers).
I do think it's pretty messed up that to obtain just the initial anima weapon that it requires all of these specialist crafts. I'm afraid to see what will be required down the line, though I think they will tone down the next step or two in response to the harsh criticism.
They said the grind was tuned incredibly high because of how hard Savage was, the next raids are going to be significantly easier so it only makes sense that the Anima steps get easier too.On Cactuar the prices really aren't too bad other than the BSM item (still only 250-300k each compared to other servers).
I do think it's pretty messed up that to obtain just the initial anima weapon that it requires all of these specialist crafts. I'm afraid to see what will be required down the line, though I think they will tone down the next step or two in response to the harsh criticism.
My costs for anima were like 200k
- Gathered all base mats myself or had a friend to help me
- Used my linkshells and friends to get things crafted
Costs are 100k tip, tiny crowns, mistletoes and all the teleports.
Most mats even drop from maps and HQ i150 gear is enough for getting the diadem items HQ...
At the first sight it was OMG how expensive but if you put in time and have good friends it isn't 8m (would've been 4m on my server if bought off MB). But maybe I'm just lucky ^^
Btw listed it all up on here
Last edited by Werhusky; 01-13-2016 at 10:52 PM.
You're more than lucky. Being well connected with other high level gatherers and crafters almost makes you an exception to the rule as 3/5 players (Solo, Small FC, Defunct FC, ETC) don't have those kinds of connections. So congratulations on actually being able to do the quest how it was intended (No Sarcasm, completely serious)My costs for anima were like 200k
- Gathered all base mats myself or had a friend to help me
- Used my linkshells and friends to get things crafted
Costs are 100k tip, tiny crowns, mistletoes and all the teleports.
Most mats even drop from maps and HQ i150 gear is enough for getting the diadem items HQ...
At the first sight it was OMG how expensive but if you put in time and have good friends it isn't 8m (would've been 4m on my server if bought off MB). But maybe I'm just lucky ^^
Btw listed it all up on here
Come to think of it, The Devs almost always refer to the groups as "Raiders" and "Non-Raiders" rather than Hard Core and Casuals. ........This would be a fair accusation - if the devs had ever claimed the Relic or Anima weapons were casual. They haven't. Because they're not. Not even remotely. And they were never intended to be.
They involve activities that are within the abilities of most casual players, but the long grind puts them WELL outside the casual category.
It is players on these forums - not developers! - that keep insisting Relic/Anima are meant for casual players, in spite of the overwhelming evidence against this claim.
Pardon me, while I re examine every things I've ever though about this MMO. <Leaves and beats head on nearest wall>
Last edited by Kaiser-Ace; 01-13-2016 at 10:59 PM.
You don't really need high level gatherers and crafters for this. You need the ilvl150 hq gear melded for stats for crafting and the master III book(which is easy to get) and you need the ilvl150 hq gear on gatherers again melded for stats to hit the nodes required - yes the inital ilvl150 gear and the melds might be a bit of an upfront cost for most people but it's nowhere near high level - not now.Being well connected with other high level gatherers and crafters almost makes you an exception to the rule as 3/5 players (Solo, Small FC, Defunct FC, ETC) don't have those kinds of connections. So congratulations on actually being able to do the quest how it was intended (No Sarcasm, completely serious)
And for those that have issues with making gil - search for the green gil guide - it will show you all the gil fountains in the game you can use to make gil - withouth gathering or crafting and how much you can make per week just doing that.
(super serious)I don't know what to put here so I've put this here as a placeholder until I figure it out.(super serious)
Recruitment code if you are starting out: FTB8JBQ5
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I choose them and none of them can make things for relic, only material for other specialist





