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  1. #11
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Since you're still questioning the statement about healer DPS in raid building:
    full interview translation:
    https://www.bluegartr.com/threads/12...-Event-5-19%29

    The related statement:

    Yoshida: Yes. Since all DPS jobs will be increasing up through level 60, it makes sense to have the white mage's DPS extend by a proportional amount as well. For development, such as with Bahamut's Coils, the development team assumes what the item level should be for general equipment on players when they clear a raid. They sum up the basic DPS for four DPS and tanks at that assumed item level and cut that by about 10-15% for the minimum clear DPS. Healer DPS is not taken into account when this is set.

    Certainly for people who are at world's first level, their goal is to clear it at as low an item level as possible, lower than the one assumed during development. So if you look at the fight and figure out that if it's not numerically possible to clear with four DPS and tanks, you'll need to make up the gap with DPS from healers. Then when those publish clear videos and other people see the healers DPSing, they might think that healers need to be DPSing even though its a situation that only arose because their clear would have otherwise been impossible. While we could take this into account, and assume a different item level in the next update which would then make it impossible to clear even with the healer DPS, we'd eliminate this type of play for highly skilled players who use communication, items, and a high level of understanding to come up with those last second clears. That would be a tough decision to make, so I still think it should be up to each party's own plans.

    This is also one of the reasons we decided to implement both a normal and savage version of Alexander. Once again, healer DPS was not included in the development team's calculation as it was for other jobs, so you should just think of healer DPS as a last way to get your overall party's DPS up to where it needs to be.



    Quote Originally Posted by dejavutwo View Post
    I do believe that quote about the dev team not taking healer dps was originally about Coil. If that's the case, then things may very well have changed while they were working to up the difficulty in savage.
    I think the post above answers your question about the savage part.
    PS: Please don't make assumptions in an argument about objective things. Like how they design an encounter.

    Quote Originally Posted by RiceisNice View Post
    It's certainly not matching up with what's happening, though. We can agree with that's what they said in the interview, but not so much that it's necessarily the case, and it wouldn't be the first time that the outcome of content is directly the opposite of what they had said or intended. We're looking at absolute perfection in mechanics throughout the entire fight and absolute uptime on DPS, and you'd probably still see the enrage casscade with the appropriate Ilvl and assuming no str-tank and no healer dps (and if we want to take an extra mile), and possibly that it can be done with any job combination that fits the 2tank/2melee/2range/2healer setup since they had also intended for that with their delayed-to-3.2 LB changes.



    They said that it was not the case for coil, and at the least we can see that thorugh how the fights were designed. They'd also said that they had kept that in mind for Alexander, I can't necessarily say that it's the case something like A3s or even 4 (if we're taking into consideration that the sac method is by far more preferable than dealing with nisi proper)
    This argument of yours is assuming that you are at an appropriate ilvl for the encounter.
    Something that we have no idea about.

    As for the bolded part, If you are at an appropriate ilvl and you still see enrage, then we are breaching into the territory of player skill, and player skill is subjective and can not be included when you're talking about raw numbers. Which is how they design the raid.
    For example, you can still wipe even when you outgear a content.

    PS: you don't even have to play perfectly if you have the right ilvl as they made the content with a 10-15% margin of error.
    (3)
    Last edited by hagare; 01-11-2016 at 10:10 PM.