if you don't die in one hit, you have enough hp. healers are ridiculously strong in this game compared to others. you'll be at full hp from nothing in less than two gcds.For those that may not have heard eHP (maybe mentioned earlier but a lot of pages here) before it is basically adding up you HP pool and static mitigation, here defense, (no avoidance or CDs) to figure out how much damage you are guaranteed to survive. I really haven't seen this addressed number wise and as a numbers driven kinda guy am curious how/when you know/prove you have the adequate eHP?
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