Quote Originally Posted by Velhart View Post
I had not met anyone who said they hated the broom quest nor do I believe was a big deal here. When we got our last major quest puzzle, we had threads of people joining together to unlock parts of the code and helping people with theirs. It did bring community together and it would again here. You are basically saying that developers should not ever make interesting content for anything and go by the same tropes. The lack of resources is just a convenient excuse to not put the effort into quest. It is sad they constantly give us quests at a half-ass state and then give us the excuse that lack of resources made it this way. They can't even try to come up with something interesting within the budget/time they have. It doesn't hold water, especially with a AAA company.
Firstly while you may have not heard anyone complain about the Broom quests clearly Yoshi P did cause he mentioned people having issues with them in the Live Letter directly after the HW launch. I'm also not saying they shouldn't make content like that but it shouldn't be a pre requisite to something which is very much mainstream content. A lot of people don't want to screw around with puzzles. I personally love them. The investigation missions in The Secret World are one of the most special things about that game.

Secondly, you seem to make the assumption they had more resources that they just didn't use. Considering every indication we have seen has been that this team works its ass off which is match by a very competitive development speed compared to other MMOs, it's likely they didn't have a great deal of additional resources to spend which means either something would have had to be cut from elsewhere or we wouldn't be getting the relic quest here at all.

Quote Originally Posted by Kallera View Post
Belhi, just accepting whatever is thrown at you isn't going to make the relic better. It doesn't take a lot of time to have that shady merchant thrown up some more tokens that will require more if a grind to do, that cuts into the relative worth of the relic to its intended audience.

There have been several suggestions to make questline long, and engaging. SE knows how to do it at least, it showed on the second step, but its missing in the 1st step(RNGsus and lootcifer are fickle companions), and they phoned it all in on the long 3rd step.
It's not that I don't want to see better and I stated several things about the current chain I would have like to see differently. I just recognise there are limitation on what we will likely be getting and would prefer what we have over nothing at all.

Also while I don't like the RNG in quests like this, particularly when this grindy, and I think the final step is too long, though I understand their logic so I'm hopeful they won't repeat the mistake, a questline like this which will be time consuming will be grindy. The second step wasn't grindy or long. It was probably the easiest and shortest relic quest ever. That's probably why it didn't both many people. Most people in my guild had it done in less than 3 hours.

The one thing the second step did have which would be nice to see them replicate was the occations where we had a story interlude. Perhaps a better solution with say the first step would be a cutscene when we delivered a set of Luminous crystals where we see the nodes charging up.