You see, you are saying this, but you are not actually giving suggestions on how they work in this game without tearing down core elements of this game which does not happen just like that. It is called destructive criticism and I rather offer criticism or ideas that work in the context of the game already established, because that is more realistic than saying drop what the game is now and copy/paste a game from 13+ years ago in here. Also yes, Diadem does absolutely count. If you cannot tell that was clearly inspired by people on the forums wanting FFXI exploration like content in here than I don't think you played FFXI.
If this game at 2.0 was straight out FFXI with a new coat of paint, I would still likely be playing it. I don't have anything against FFXI itself and still like the game for what it is, but you have to realize that concepts from that don't translate well here. Each time the developers try to make it work, it always falls flat on their face or not working as intended. Largely because the community has a different mind set in general on how to approach content as oppose to how FFXI presented it.
Also, you are speaking of the same community that gets bored of content within it's patch. You can't rely on making long lasting content through an expansion without people getting sick of it. It also limits the ideas and amount of content that developers are capable of giving us. Them being able to make new content every few months gives us new goals and new mobs to kill. This is significantly harder to give us on a pure horizontal method. On vertical, you can at least make the reward greater to influence people to go. The style of gameplay you seek does not match the community mind set. This is not fifteen years ago anymore. Yes this game is absolutely different from FFXI.
I had not met anyone who said they hated the broom quest nor do I believe was a big deal here. When we got our last major quest puzzle, we had threads of people joining together to unlock parts of the code and helping people with theirs. It did bring community together and it would again here. You are basically saying that developers should not ever make interesting content for anything and go by the same tropes. The lack of resources is just a convenient excuse to not put the effort into quest. It is sad they constantly give us quests at a half-ass state and then give us the excuse that lack of resources made it this way. They can't even try to come up with something interesting within the budget/time they have. It doesn't hold water, especially with a AAA company.
Grind will always be a thing in MMO's, you cannot prevent it. However, developers in other MMO's have gotten much better at making it that at least the grind does not feel so tedious and make interesting ways of going through said grind. FFXIV makes no effort on this part. It is one blatant grind after another.I do however think more variety in ways to progress the quest would be a good thing. However this wouldn't lower the amount of grind, simply what you chose to grind because the grind is part of the justification for the reward in the first place.
And they find it fun now? The amount of people who find the quest fun are very, very few. It is the ideal place to experiment with. If developer's at least acknowledge that most people don't like this approach, then they have to admit there is some failure on their end despite saying this is how they like it. If they are heavily intent on making the content for people who are so casual that not even the slightest challenge battle wise can be put in it, then they need to offer challenge elsewhere in the quest line.Im very much keen to see them experiment with quests and puzzles and such. I don't however think the relic/anima questline it the place for it. Too many people who will be attracted to the anima weapons won't want to see content like that or find it fun.
Again, I will post this a third time:
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