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  1. #11
    Player
    AlexiIvaniskavich's Avatar
    Join Date
    Jul 2014
    Posts
    200
    Character
    Hrothgar Grulag
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    @einheri - every other class has that gear restriction - why should tanks be any different?. but yes tanks would still stack the new stat.

    The point is, SE could (1) give right side gear both stats - build would be similar to present penta melds - or (2) SE gives us only VIT on rt side gear, but increases the value of the damage stat (either a larger number on left side gear ex. 109 -> 129 or larger multiplier in damage calcs) or (3) tanks finally get their damage stat on their right side gear like every other class in the game and vit values are/can be adjusted on left side gear.

    I feel this route gives SE more options now and flexibility for future growth.
    ***I feel that SE has probably already thought of this and cited "ps3/server limitations" and will go the easier route of VIT base for damage [end sarcasm font]
    I feel that those who have issue with the gear options being less need to realize that if SE goes with VIT damage, we will all be stacking VIT and thus still only have one option
    ****EDIT*** that wasn't directed at anyone in specific, I have seen the "But I wanna customize" argument made several times throughout the tank forums.
    I feel that the addition of a tank stat c/would allow SE to have a full vit accessory and make a full *tank stat* accessory. Hey a tank can dream right?

    I'm not saying this is a perfect solution, but I do think this is a more creative alternative than simply flipping the switch to VIT. I would love to see some creativity from the devs for all of 3.2.

    Quote Originally Posted by whiskeybravo View Post
    …….I've said this before sorta and I still think it's true, you have to determine whether SE thinks current tank damage meta is OK, or acceptable/intended. We don't know this, really, so it's hard to say the changes are gonna be this and that with any sort of certainty. I for one think that tank damage is higher than they anticipated/intended, and their dps numbers are going to be adjusted downward. This is just my thought. However, we already have established certain expectations and strategies for content, so it would be rough to say "Sorry you guys have been doing 1000+ dps for the last 6 months, it's time to go back to 500 dps tanks". I'm sure a lot of people would be pretty upset with that. So they may just adjust it so that current damage is upheld, but moving forward it will not increase that much if at all from it's current point.
    I’d just wonder how many tanks would stop tanking if SE nerfed tank damage. But I don’t discredit this as a possibility.
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    Last edited by AlexiIvaniskavich; 12-31-2015 at 05:00 AM.