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  1. #21
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Zabuza View Post
    Take away the duty finder and you'll lose quite a lot of subs at this point. A lot of people work and don't have the time to wait around looking for others everytime they need to do a dungeon.
    Well, I said phase out, not remove completely...

    You'd think those with limited free time would be more keen to make friends and essentially get instant access to content... I mean unless you have a rigid static, you're waiting no matter what... Even with Tank and Healer, I rarely get instant queues...

    Regardless of how much time I have, I would rather wait to form a group I know, be that personally or that I know is going to adhere to whatever standards were detailed in the Party Finder, than wait for a complete wild card in the Duty Finder. At the very least I can Blacklist any problematic player picked up in Party Finder, no such luck in the Duty Finder.

    All they need to do is slap a bonus for doing the dungeons without the Duty Finder. That makes it worth the non-existent extra wait. That's honestly a much better concept for "Free Company Content" than whatever Diadem (Hard) was meant to be. Certainly some details and balance issues to be ironed out, but that is something that leans much more to creating a social environment where groups can play their way, than the Duty Finder, which has created at best a convenient anti-social lobby, and at worst a toxic one...

    Something like dungeons with multiple paths, puzzles, and optional bosses, shouldn't be "impossible". They only are because this game practically forces use of the Duty Finder, so content has to be standardized around the lowest common denominator. Dungeons will be done by speed runners and people interested in stopping and reading every note in Tam-Tara (Hard), and the Duty Finder pairs both those players up.
    (0)
    Last edited by Nalien; 12-30-2015 at 05:21 PM.

  2. #22
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    I hope that with the recent adujstment to just getting 2 dungeons they might make a side dungeon that would be a labyrinth that changes - time based changing of paths and different map layout(maybe 10 different ones) each time you enter. With NMs roaming about - some maybe even hunting you, maybe some tracks in there to follow, tons of chests to open(is that a mimic or a chest - I want a corridor of chests and other such things). I guess they could use the diadem model though I'd like the whole instance be limited to max 6 light parties - with each party having their own goals to hit but in them doing so unlock specific triggers that each party needs to hit to in the end fight a boss. Some parties might get puzzels, some gauntlets, some hunting, some finding items(from chests), some just triggering certain spots.
    (0)
    (super serious)I don't know what to put here so I've put this here as a placeholder until I figure it out.(super serious)
    Recruitment code if you are starting out: FTB8JBQ5

  3. #23
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by stanrir View Post
    i think all of the new dungeons are too plain and simple. I miss the optional paths, the optional mobs. Heck Qarn nm was awesomness cause of the puzzles it had
    What puzzles?

    You mean the stones where some newbie would get yelled at if he set in the wrong symbol and pulled additional trash?

    Oh yeah such fun.
    (3)

  4. #24
    Player
    Greven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    778
    Character
    Chris Von'greven
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    If it's something you're not going to farm than it could be fun!
    (0)

  5. #25
    Player MeiUshu's Avatar
    Join Date
    Nov 2013
    Location
    Uldah
    Posts
    1,262
    Character
    Sophia Sormanu
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by MilesSaintboroguh View Post
    It's the sad truth. The common player simply fails to grasp basic things.
    because you are not a common player? what are you then?

    Everyone of us is a player there are no différences, there are no better or worse, some dungeons you will be good others you will be average and otehrs you will simply suck, that is human NOBODY is good everywhre, might as well remind yourself about this instead of going about demeaning others for not being like you would like them to be.

    Puzzle seems a good idea besides nobody will force you to do them..eh? you still hold the choice..of course you would get less tomes...everything has a price afterall
    (0)

  6. #26
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    some simple puzzles to spice things up would be awesome , and if involves all the 4 members instead of just 1..... better , like color puzzle or simon ...something that all 4 members need to do in order to advance.

    Old mmorpgs used to have way more puzzles , guess the "GOGOGOGOGO" generation is to blame , but devs did nothing to stop or slow it down ...and now everything is rush , pull tons of mobs aoe ...next pull.... only interesting mechanics are on bosses and even then half are ignored because who cares? heal and keep zerging the boss.
    (0)
    Last edited by Warlyx; 12-30-2015 at 07:38 PM.

  7. #27
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by MilesSaintboroguh View Post
    It's the sad truth. The common player simply fails to grasp basic things.
    They only fail because the game fails to teach the player basics of the trinity. Yeah there's youtube videos etc, but do you really need an outside source (aside from the games manual) how to play your game? All SE has to do is make optional intense, extended, intuitive dungeons for experienced/confident players with a seasoned touch of replability (not to do over and over but give reasons to explore new areas or objectives "AND NOT LIKE DIADEM" ).
    (1)
    Last edited by Kurogaea; 12-30-2015 at 08:56 PM.

  8. #28
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MeiUshu View Post
    because you are not a common player? what are you then?

    Everyone of us is a player there are no différences, there are no better or worse, some dungeons you will be good others you will be average and otehrs you will simply suck, that is human NOBODY is good everywhre, might as well remind yourself about this instead of going about demeaning others for not being like you would like them to be.

    Puzzle seems a good idea besides nobody will force you to do them..eh? you still hold the choice..of course you would get less tomes...everything has a price afterall
    A player that actually reads everything.
    (1)

  9. #29
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MeiUshu View Post
    because you are not a common player? what are you then?
    Everyone of us is a player there are no différences, there are no better or worse, some dungeons you will be good others you will be average and otehrs you will simply suck, that is human NOBODY is good everywhre, might as well remind yourself about this instead of going about demeaning others for not being like you would like them to be.
    I'm sorry but there is no political correct way to state that some people are better/more intelligent that others. It's a simple fact of life that human beings are not created equal.
    And he is right: the average player in this and virtually every other MMO I have encountered is HORRIBLE in terms of player skill.
    Even if you explain basic stuff in detail they royally screw up when it comes to putting it into practice.

    Not necessarily because they are unintelligent or something. Many of them simply don't take the game serious enough to devote 100% brain processor time to it when it matters. It is difficult to perform in a raid when you watch netflix and type crap in guild chat.

    Raiders are the elite. Savage raiders and people that can perform at that level (I can't either and I am not interested enough to learn. I have 0 problems admitting that) are the very tine elite of the elite maybe 5% of the playerbase.

    Just think about it: there is a reason why Void Ark and expert dungeons are pretty easy in terms of tuning.
    Quote Originally Posted by Kurogaea View Post
    Yeah there's youtube videos etc, but do you really need an outside source (aside from the games manual) how to play your game?
    No.
    What you need to do is READ the tooltips of the skill.
    THINK for a few seconds about how they might be applied best.
    Maybe test a bit at the dummy.

    Add a portion of general situational awareness: Voilà: you now possess the skills to perform decently. Not elite but decent that every non savage dungeon/raid should be no problem to handle.

    Off topic rant:
    God I hate the 1000 char limit. Can't formulate a half coherent answer with that. FIRE the idiot that thought of it and remove it already!
    (3)
    Last edited by Granyala; 12-30-2015 at 09:57 PM.

  10. #30
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Granyala View Post
    No.
    What you need to do is READ the tooltips of the skill.
    THINK for a few seconds about how they might be applied best.
    Maybe test a bit at the dummy.

    Add a portion of general situational awareness: Voilà: you now possess the skills to perform decently. Not elite but decent that every non savage dungeon/raid should be no problem to handle.
    Don't think you understand what I said. The game fails to teach you the trinity. It doesn't say "Paladin = become enemy priority one!". You may have skills that tell you about defense and enmity, but where do you use these things? Should I use this flash move to attack multiple mobs? But I gain this enemy attention thing and they're killing me! Would sharing the damage with my teammates be better? Maybe I can defend myself with this buff thing, but I'm still getting hurt! They'd probably never know if they're doing it right unless someone told them that's how it works.

    The game teaches you nothing about that. Unless you observed a previous paladin class or played previous mmo's you'd understand clearly what to do, but this game is open to new mmo players and the like which draws in a good amount of new players who are freely playing there new game blindly. (Sword class? Coooool.)

    Even if you explain basic stuff in detail they royally screw up when it comes to putting it into practice.
    May need to define basic. Aoes are basic, Add killing is basic, adds that explode certain debuffs when killed buffing a nearby monster is not basic and needs to be learned.
    (1)
    Last edited by Kurogaea; 12-30-2015 at 10:19 PM.

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