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  1. #1
    Player
    Hanayumi's Avatar
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    Nov 2013
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    1,222
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100

    More to dungeons :o

    Well after finishing up FFX HD, was wondering if they could ever add some decent puzzles to dungeon, something that can be randomized so can't be solved same way each time, although hopefully not as difficult as some pervious FF game's dungeons/temples were, just something challenging or different than purely hacking threw mobs/bosses. >.<
    (12)

  2. #2
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Unless the puzzles are short, along with the dungeon, people won't bother doing it since it's not speed run friendly.
    (4)

  3. #3
    Player
    stanrir's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    317
    Character
    I'septha Tayuun
    World
    Faerie
    Main Class
    Bard Lv 80
    i think all of the new dungeons are too plain and simple. I miss the optional paths, the optional mobs. Heck Qarn nm was awesomness cause of the puzzles it had
    (5)

  4. #4
    Player
    seraf's Avatar
    Join Date
    Aug 2013
    Posts
    389
    Character
    Anrui Mydia
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by stanrir View Post
    i think all of the new dungeons are too plain and simple. I miss the optional paths, the optional mobs. Heck Qarn nm was awesomness cause of the puzzles it had
    Dungeons like Qarn are fun but only in limited quantities. Maybe release a couple of those per Expansion at most.
    (5)

  5. #5
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,222
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MilesSaintboroguh View Post
    Unless the puzzles are short, along with the dungeon, people won't bother doing it since it's not speed run friendly.
    Hmm so so, I mean people still do their dungeons from roulette and quests, and if they ever added some kind item for a quest like anima weapon they'll still senseless farm it, whether they enjoy such or not, so yeah, doubt speed running really effects things that much. >.< Anyway a puzzle could easily be added between the sections of a boss, something like what qarn where if you got it right you can just move along but if wrong additional mobs would spawn, ideas like that would be pretty neat just on a grander scale.
    (0)

  6. #6
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    You still create the problem of people wanting to speed run dungeons because X and others who simply want to go through the dungeon normally. Honestly, as much as I love puzzles in RPGs, I would not enjoy doing the same puzzles (or puzzles in general) hundreds of times for my daily grinds.
    (6)

  7. #7
    Player
    Andrea's Avatar
    Join Date
    Jul 2015
    Posts
    553
    Character
    Princess Andrea
    World
    Leviathan
    Main Class
    Alchemist Lv 90
    I honestly feel if they were to do this they would need to make the puzzles really easy. The FFXIV community already struggles with stuff as it is in dungeons, puzzles would add to this problem if they were difficult.

    Also while hard dungeons and puzzles would be fun sadly I feel they've made it clear enough that they don't want anything hard outside of endgame raids and the very occasional trial.
    (0)

  8. #8
    Player
    Heybunny's Avatar
    Join Date
    Jul 2014
    Location
    Limsa Lominsa
    Posts
    283
    Character
    H'ey Bunny
    World
    Ragnarok
    Main Class
    White Mage Lv 80
    I'd love this, I think it'd be great to have something to think about beyond just rotations and mechanics. Sadly, I find that most dungeons feel incredibly monotonous after a few runs through.

    As said though, too many people are obsessed with speedrunning everything, so I fear it won't really work beyond the realm of single player games.
    (0)

  9. #9
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Andrea View Post
    I honestly feel if they were to do this they would need to make the puzzles really easy. The FFXIV community already struggles with stuff as it is in dungeons, puzzles would add to this problem if they were difficult.

    Also while hard dungeons and puzzles would be fun sadly I feel they've made it clear enough that they don't want anything hard outside of endgame raids and the very occasional trial.
    It's the sad truth. The common player simply fails to grasp basic things.
    (0)

  10. #10
    Player
    Zabuza's Avatar
    Join Date
    Feb 2013
    Posts
    724
    Character
    Zefis Shadowsea
    World
    Leviathan
    Main Class
    Monk Lv 60
    I remember SWToR implementing certain puzzle bosses. Specifically the first puzzle boss they had implemented in their EV raid. People made an app to solve the puzzle which everyone used, lol. Static puzzles will be memorized, random puzzles will be circumvented by third party apps.
    (8)
    Last edited by Zabuza; 12-30-2015 at 02:19 PM.

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