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  1. #81
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Zojha View Post
    Fun yet sad fact:
    Another fun fact: Crafting is ultimately a self defeating grind.

    Lets think about it: what do we need gil for?
    Mounts (optional)
    Housing (optional)
    Raid food. (not sure how much gil is needed for that as I don't raid)
    Repair costs are close to nonexistent.

    The only time I ever needed gil in larger quantities was when I wanted to craft something or for leveling them crafters if I was too lazy to farm stuff myself.
    (1)

  2. #82
    Player
    PandaPause's Avatar
    Join Date
    Sep 2013
    Posts
    433
    Character
    Tonbo Skywarp
    World
    Goblin
    Main Class
    Monk Lv 70
    Quote Originally Posted by PArcher View Post
    EDIT: Sorry, it can actually be far worse than now; if a set is found to work better on certain fights, and another set with a different fight, you'll be required to have a set for every fight you intend to run. Imagine having to meld 4 sets for Alexander, one for each floor, and a set for each EX Primal. And yes, people would demand this...
    I would... (ducks) actually be ok w/ this. I also realize I'm in the minority as well and it will never happen.

    Quote Originally Posted by Granyala View Post
    Another fun fact: Crafting is ultimately a self defeating grind.

    Lets think about it: what do we need gil for?
    Mounts (optional)
    Housing (optional)
    Raid food. (not sure how much gil is needed for that as I don't raid)
    Repair costs are close to nonexistent.

    The only time I ever needed gil in larger quantities was when I wanted to craft something or for leveling them crafters if I was too lazy to farm stuff myself.
    Like a friend of mine says "Gil in this game is only a token of a successful crafter." There is no real use for it currently outside of food on meds.

    I do however spend about 300-400k a week in food for raiding since I opted to not specialize in Culinary.
    (0)
    Last edited by PandaPause; 12-29-2015 at 11:52 PM.

  3. #83
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by PandaPause View Post
    I do however spend about 300-400k a week in food for raiding since I opted to not specialize in Culinary.
    Ouch. That's a lot of gil... Oo
    (0)

  4. #84
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    I wish they would allocate a stat to a specific craft that can actually craft them similar to glamor.
    Blacksmith>STR materia
    Armorer>Vit materia
    Leather>Dex materia
    Carp> Crit materia?
    Weaver> Mind Materia and Piety Materia
    Alchemist> Intelligence materia and Piety Materia
    Goldsmith> Determination Materia
    Culinarian> Accuracy Materia

    lvl10> tier 1 materia
    lvl20> tier 2 materia
    lvl30> tier 3 materia
    lvl40> tier 4 materia
    lvl50> tier 5 materia

    The idea is to find a way to easily increase supply, this would easily increase supply. People might cry that crafters are going to be rich again but seriously... It wouldn't be any worse that glamor prisms...? They obviously could also make them a poetic/law/eso/seals/ reward for specific tiers so noncrafters can't complain.

    There's alot of ways to make materia easier though... They could just make the % higher, I mean jebus. The %'s are somewhat silly.
    (0)

  5. #85
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Granyala View Post
    Another fun fact: Crafting is ultimately a self defeating grind.

    Lets think about it: what do we need gil for?
    Mounts (optional)
    Housing (optional)
    Raid food. (not sure how much gil is needed for that as I don't raid)
    Repair costs are close to nonexistent.

    The only time I ever needed gil in larger quantities was when I wanted to craft something or for leveling them crafters if I was too lazy to farm stuff myself.
    You forgot Relic and "first day" glamours
    (0)
    Last edited by Felis; 12-30-2015 at 07:09 AM.

  6. #86
    Player
    SnugglesD's Avatar
    Join Date
    Aug 2015
    Posts
    232
    Character
    Snuggles Doombringer
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    I don't think I've ever rolled my eyes more at a single thread.

    "I'm too lazy to work for something so I should just be handed things that the people who put in the time and effort get."

    Or "I hate crafters! How dare they pump millions of gil and hundreds of hours into leveling and gearing and expect to make that back?! They should all give me things for free because I'm too lazy to craft myself!"

    Get over yourselves. You don't get the rewards without the work. Learn how incentives work. This isn't a single player game with console commands.

    Just grind out your materia and deal with it. You put way more time and effort into bitching about it than it would actually take to get it.
    (5)

  7. #87
    Player
    Ravnika's Avatar
    Join Date
    Aug 2013
    Posts
    13
    Character
    Ravnika Starweaver
    World
    Goblin
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by SnugglesD View Post

    "I'm too lazy to work for something so I should just be handed things that the people who put in the time and effort get."

    Or "I hate crafters! How dare they pump millions of gil and hundreds of hours into leveling and gearing and expect to make that back?! They should all give me things for free because I'm too lazy to craft myself!"
    I think my favorite thing about this entire thread is that since 2.0 crafters and gatherer's have been required to meld (and not only meld, but OVERMELD) their gear in order to make the best/gather the best stuff. They had to do those grind parties in crafting/gathering gear in order to get it, or spend loads of money on them from others who had done it.

    But now that it is possible that battle classes might have to meld their gear. OH MAH GAWD CATASTROPHE!
    (4)
    Last edited by Ravnika; 12-30-2015 at 08:12 AM.

  8. #88
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by SnugglesD View Post
    I don't think I've ever rolled my eyes more at a single thread.

    "I'm too lazy to work for something so I should just be handed things that the people who put in the time and effort get."

    Or "I hate crafters! How dare they pump millions of gil and hundreds of hours into leveling and gearing and expect to make that back?! They should all give me things for free because I'm too lazy to craft myself!"

    Get over yourselves. You don't get the rewards without the work. Learn how incentives work. This isn't a single player game with console commands.

    Just grind out your materia and deal with it. You put way more time and effort into bitching about it than it would actually take to get it.
    I play the game for fun, that's just how it is. I'm not looking for incentives to play the game, if it's fun content I'll jump on it, if all there is for me is a grind and unfunny activities (Diadem), then I'll end up leaving. I'm playing a subscription based MMO, not a shitty Korean grind fest. Hell, I've been playing Monster Hunter Online by Tencent, one of the most awful companies related to gaming on this planet and it's a Chinese MMO at that, and it's less grindy than FFXIV. They don't even let you grind actually, as you have a limited amount of times you can hunt per day, even if you pay.

    You literally stated that this was work, most people aren't interested. Now, if they fix the Diadem I'll have no problem with it but exploration is getting fixed in 3.3 and the material system is being implemented in 3.3. Let me spell it out for you, right now I have my gear and I'm done, if I want to progress further I have to put effort into content that requires effort and not a mindless grind. In 3.2 once I have my gear, I'm still not done I have to work for something that isn't beneficial to my gameplay is any form. Content is going to balanced with this materia in mind, don't kid yourself thinking it will be a flat bonus. I'd be more than fine if the materia had interesting stats, but as soon as that's brought up people here flock to "B-But balance", would you people prefer a flat grind that makes your experience worse with no benefit to you?

    The question is, how does this make my experience better? Or rather, is that its intention? No, it's a way to keep you grinding so you'll stay subscribed for longer.
    (1)

  9. #89
    Player
    Ravnika's Avatar
    Join Date
    Aug 2013
    Posts
    13
    Character
    Ravnika Starweaver
    World
    Goblin
    Main Class
    Astrologian Lv 60
    They can't balance content with the idea that everyone will have melded gear, because of all the combinations of possible melds - even assuming you kept yourself restricted to the things beneficial to your class. Main Stat, Accuracy, Skill/Spell Speed, Determination, Critical Strike.

    They cannot just assume everyone will meld for one/two specific stats, because then if they balance around that they will be forcing people to meld around that particular stat (counter productive.)

    So I, do in fact, believe that they won't balance the content around having a few dozen points allocated in different areas. Because they can't - unlike in crafting/gathering where there are only two/three stats that ALL crafters and gatherers use. They can easily say "Ok to make/gather this, you need XXX craftsmanship/Gathering." They can't do that for battle jobs.

    So if you don't want to meld your gear, don't.

    Because the battle system cannot be balanced assuming that someone melded in a particular way. It cannot be, because they want the opposite of forcing everyone to meld the same. That's why determination took that nerf bat to the face in 2.x
    (0)

  10. #90
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Ravnika View Post
    They can't balance content with the idea that everyone will have melded gear, because of all the combinations of possible melds - even assuming you kept yourself restricted to the things beneficial to your class. Main Stat, Accuracy, Skill/Spell Speed, Determination, Critical Strike.

    They cannot just assume everyone will meld for one/two specific stats, because then if they balance around that they will be forcing people to meld around that particular stat (counter productive.)

    So I, do in fact, believe that they won't balance the content around having a few dozen points allocated in different areas. Because they can't - unlike in crafting/gathering where there are only two/three stats that ALL crafters and gatherers use. They can easily say "Ok to make/gather this, you need XXX craftsmanship/Gathering." They can't do that for battle jobs.

    So if you don't want to meld your gear, don't.

    Because the battle system cannot be balanced assuming that someone melded in a particular way. It cannot be, because they want the opposite of forcing everyone to meld the same. That's why determination took that nerf bat to the face in 2.x
    It doesn't have to be balanced in the perfect BiS manner, just with any possible combination in mind. No one is going to have the worst melds possible, there's likely to be two sets which is BiS, and a "A little worse, but cheaper" melds like it was for the Novus. I could argue they wouldn't Savage with players having i200 gear due to players not having access to that for quite sometime, but... they did just that. Regardless of that, you've disregarding the important question in how this actually improves the experience of a player in anyway. A grind is a degradation in enjoyment, it's not even glamour as the Anima weapons are, nothing but a grind for points on your gear that won't change anything other than the points you push out.
    (1)

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