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  1. #17
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,392
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    See, I disagree here, I think the Armoury System at it's base is perfectly fine, the problem is you have the large amount of players from FFXI expecting the more traditional Job system, and thus demanded that the Armoury System, which is based around the proficiency and skill in the use of a certain weapon be changed accordingly to a pseudo-Job system. Thus SE have been tinkering with the Armoury System, experimenting with changes to it which seem fine on paper but which don't quite work well in practice (first they tried having multiple Jobs branching off the one class with ACN splitting into SMN and SCH, and well, we know how that turned out. Next they tried with Heavensward having 'extra Jobs' that have no base class and literally start at level 30 - naturally this resulted in players having to get used to new classes immediately that normally would have taken time to get experience with. This too has arguably been less than satisfactory.).

    Hence, in my ideal world, SE would just go back to the beginning and scrap these experiments, split SCH from ACN and give it it's own base class (Mediator?), and create base classes for AST, DRK and MCH (as an idea, Mystic, Ravager and Musketeer respectively?), and bring some consistency to the Armoury System. But I digress...

    Getting back on track, my wishlist is pretty much just what I've been longing for since ARR's launch - the restoration of certain 1.0 elements and ideas that were lost in the change to ARR:

    The Path Companions returning to compliment chocobo companions
    The missing 1.0 music tracks returning like Navigator's Glory and Piece of Mind
    An option to change the UI's graphic style and font to 1.0's interface style (only without that stupid slide out menu)
    The missing 1.0 maps like the West Shroud, the rest of Coerthas, the southern half of Mor Dhona, and the missing 1.0 open dungeons like the Mun-Tuy Cellars and the Nanawa Mines

    Apart from that, I would love to also see:

    Trains added as a form of transport in and out of Ul'dah into Thanalan like how the ferries work in Limsa and Gridania
    FATEs altered slightly in that you are asked if you would actually like to join (like how Campaign Battles in FFXI work) instead of automatically including you in it if you happen to pass through it regardless of whether or not you actually want to participate
    More FFXI-themed armour returning (my personal choices are the Eisen tank set and the Novenial dress)
    (4)
    Last edited by Enkidoh; 12-29-2015 at 03:32 PM.