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  1. #1
    Player ErikMynhier's Avatar
    Join Date
    Aug 2013
    Location
    Arizona
    Posts
    1,507
    Character
    Erik Mynhier
    World
    Balmung
    Main Class
    Paladin Lv 90
    Ok, content..... break the class/job system.

    Break? Why yes, break it. Take the classes and turn some of them into new jobs and take others and melt them into their jobs. Add some new skulls to mix it up. I\\'m not going to list every class/job but here are a few examples... oh and also to get the old jobs would be the same as always gld@30 + coj@15 = pld, but with more in the vain of jobs to advance jobs like in ffxi..... anyway....

    GLD
    Tank
    Duel One-Handed swords (see guild symbol)
    *core skills shared with paladin, shield skills passed to pld, new skills based on the rage skills of the Flame General replaces shield skills, post-30 has to be raised seperatly from pld.

    Doing this would add some level of variety while maintaining the basic skills. Not all classes would make the cut, but it would be interesting assuming the old classes get stat boosts to be on par with the jobs. And a good way to add weapon types that would be difficult to add, such as a greataxe warrior and a duel one handed axes wielding mauradur. And in effect basically add up to 10 new jobs over night.
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    Last edited by ErikMynhier; 12-29-2015 at 12:58 PM.

  2. #2
    Player
    BlatantPyre's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    134
    Character
    Cornell Holt
    World
    Jenova
    Main Class
    Weaver Lv 50
    Quote Originally Posted by ErikMynhier View Post
    Ok, content..... break the class/job system.

    ... Why yes, break it. Take the classes and turn some of them into new jobs and take others and melt them into their jobs. Add some new skulls to mix it up. ...
    Doing this would add some level of variety while maintaining the basic skills. Not all classes would make the cut, but it would be interesting assuming the old classes get stat boosts to be on par with the jobs. And a good way to add weapon types that would be difficult to add... And in effect basically add up to 10 new jobs over night.
    I hate knockin' people, and everything you've suggested so far in this thread I /thumbsup , but this one...they would literally have to remake the game to accomodate it. And to be honest...a lot of people would not be okay with it. It sounds like a great system, just not for XIV. Maybe down the road, for the next SE MMO...they do need to implement horizontal progression, though. Customization of some sort.
    (0)