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  1. #61
    Player ErikMynhier's Avatar
    Join Date
    Aug 2013
    Location
    Arizona
    Posts
    1,507
    Character
    Erik Mynhier
    World
    Balmung
    Main Class
    Paladin Lv 90
    Thought of one. If you start to cast Holy then cancel the spell your staff's top glows for a moment. Do that as a mage perpetual emote. Glowing staff to light the way in dungeons. Classic D&D image.
    (2)

  2. #62
    Player
    Linadae's Avatar
    Join Date
    Jan 2013
    Posts
    568
    Character
    Dracyn Navarre
    World
    Balmung
    Main Class
    Red Mage Lv 80
    My wishlist is this:

    1. Housing: Keep your promise to make personal housing separate and more affordable than fc housing. Or failing that, allow us to purchase expansions for our personal rooms that includes item limit increases.

    2. Remove cast timers from Bard. Percentage-wise we are still in the same place as 2.0 compared to the other dps jobs while losing one of the traits that made the job unique. There are other ways to do something similar with Wanderer's Minuet, for instance a stacking buff the longer you remain in one position. It adds a new layer of strategy, yet doesn't look like a copy/paste of another job's ability.

    3. Keep the 1.0 promise and give us Musketeer. Many of us have waited too long as it's been passed over in favor of Arcanist, Ninja, and now the new Heavensward jobs.


    In closing, most of my wishlist is simply keep your promises, Yoshida, because I'm nearly ready to quit because you and SE are failing or outright refusing to keep them.
    (3)
    No more cast bars for Bard! Thank you, Yoshi-P! All hail our lord and savior!

  3. #63
    Player
    Blackbird1's Avatar
    Join Date
    Sep 2015
    Posts
    203
    Character
    Blackbird Eingrad
    World
    Balmung
    Main Class
    Samurai Lv 70
    Quote Originally Posted by trigun43207 View Post
    I say tattoos that can be glamour to the accessories slots depending on where you want them... make it a company reward, veteran reward, sale it in the mog station whatever.
    omg yes totally forgot that unisex tattoo's for our characters that we buy through mog store gold saucer which ever then go see the hairstylist to add them to our character like when changing hair and stuff
    (0)

  4. #64
    Player
    BlatantPyre's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    134
    Character
    Cornell Holt
    World
    Jenova
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Nektulos-Tuor View Post
    They were not made to be explored. Why cater to bad dungeon design?

    You gain nothing by stopping.

    If you like doing it a certain way, you should make a group for it honestly.
    I would be snarky about your "not made to be explored" comment...until I think about it. I imagine they were not specifically made to *not* be explored, but in the end the dungeons are *awfully* linear to a one. So I'll give you that point, I should have said "full-run mode"...

    But do you honestly want to seek out and form a party EVERY time you want to go into a dungeon, and therefore expect others to? Sure, let's encourage SE to make gameplay decisions to LIMIT play styles! Heck, let's have 'em remove dungeon queue altogether! Is THAT what you meant?! -_-
    (1)

  5. #65
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    Quote Originally Posted by BlatantPyre View Post
    I would be snarky about your "not made to be explored" comment...until I think about it. I imagine they were not specifically made to *not* be explored...
    They use to have dungeons where you had different routes you could take, each leading to a certain boss within a time frame. Each boss having a different drop. Dungeons that had paths specifically for quests (AF). I think they were made to be seen and explored to an extent. The dungeons are just so beautiful.

    While that doesn't completely solve the problem, I think having that back mixed with removing so much trash in between mini-bosses with the option to extend the time limit to explore and take on all 3 parts would be fun. Though the downside is now you got people who will want to do everything and those who want to just get it done. Wow when you think about it, it really is hard to please everyone isn't it...
    (1)
    Last edited by Leigaon; 12-29-2015 at 01:36 AM.

  6. #66
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Real dual wielding...

    Failing that, can we at least have Monk/Bard/Ninja weapons differ a bit? Bard always pulls out the same harp, why not have the harp model based on current weapon? Monk and Ninja "dual wield" the same weapon... Would be interesting to see say, Ninja with Kannagi in one hand, and Yukimitsu in the other...

    But yeah, really, give us proper dual wielding instead... Take some stats off of Bards bows, and slap them on Harps, half the stats on fists/daggers and let us equip two... Christ, last I checked Ninja doesn't even deal two auto-attacks... How is this dual wielding?! Don't tell me it's impossible, Paladin gets a sword and shield... Shields even get their own little block stat, you could easily have Harps boost songs somewhat... As an extra bonus it would mean you wouldn't need to keep making ridiculous bow-harps, because a harp would actually be its own thing...

    Oh, and looking at old concept art... Bard was going to get flutes and drums? What the hell happened... Could easily make that similar to shields... Harps = faster songs, drums = stronger songs, flute = cheaper, or something like that, similar to shields block rate/strength/etc.
    (3)
    Last edited by Nalien; 12-29-2015 at 06:30 AM.

  7. #67
    Player
    actualcactus's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    21
    Character
    Kazia Sorn
    World
    Behemoth
    Main Class
    Dragoon Lv 60
    This would be my list:

    1. Major Diadem improvements to focus on exploration rather than mindless pinata-smacking (it seems they're working on it, which is a plus to me!)

    2. Extreme Dungeons (4-man content) please!! ;;

    3. /liedown or /playdead emote, and more glamour items (you can never have too much, really).
    (2)

  8. #68
    Player
    melisande's Avatar
    Join Date
    May 2012
    Posts
    185
    Character
    Meli San
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    My one and only wish:

    Make relics actually worth something in the end. They are not worth 18 "crystals" farmed from FATEs in HW areas.
    (1)

  9. #69
    Player
    BlatantPyre's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    134
    Character
    Cornell Holt
    World
    Jenova
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Leigaon View Post
    <There were> dungeons <that> had different routes you could take, each leading to a certain boss ... I think they were made to be ... explored to an extent.
    While that doesn't completely solve the problem, I think having that back mixed with removing so much trash in between mini-bosses ... would be fun. Though the downside is now you got people who will want to do everything and those who want to just get it done. Wow when you think about it, it really is hard to please everyone isn't it...
    Yeah, SE's got their work cut out. That's why I thought having more options would work somewhat. Nothing's going to be perfect, but trying to fix glaring holes is not something I think we should downplay or give up on. Introducing a variety of dungeons would be cool, but like you said the impatient people will still mess with stuff. Which is why I think providing queues based off of expectations could work; or at least something like that, it was just an idea...
    (0)

  10. #70
    Player ErikMynhier's Avatar
    Join Date
    Aug 2013
    Location
    Arizona
    Posts
    1,507
    Character
    Erik Mynhier
    World
    Balmung
    Main Class
    Paladin Lv 90
    Ok, content..... break the class/job system.

    Break? Why yes, break it. Take the classes and turn some of them into new jobs and take others and melt them into their jobs. Add some new skulls to mix it up. I\\'m not going to list every class/job but here are a few examples... oh and also to get the old jobs would be the same as always gld@30 + coj@15 = pld, but with more in the vain of jobs to advance jobs like in ffxi..... anyway....

    GLD
    Tank
    Duel One-Handed swords (see guild symbol)
    *core skills shared with paladin, shield skills passed to pld, new skills based on the rage skills of the Flame General replaces shield skills, post-30 has to be raised seperatly from pld.

    Doing this would add some level of variety while maintaining the basic skills. Not all classes would make the cut, but it would be interesting assuming the old classes get stat boosts to be on par with the jobs. And a good way to add weapon types that would be difficult to add, such as a greataxe warrior and a duel one handed axes wielding mauradur. And in effect basically add up to 10 new jobs over night.
    (1)
    Last edited by ErikMynhier; 12-29-2015 at 12:58 PM.

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