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  1. #1
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    @brian_

    the trouble is like i have said, not everyone want to partake in statics anymore, some drama have leave scar quite deep... i was a hardcore raider before and believe me i don't want to take part into statics.... more i don't feel rewarding to spend soo many time to redo the same content over and over that have no replayability. while being exposed to drama.... a lot of people like me want to have fun and challenge, but refuse to be imposed to take part into statics anymore.

    before focus soo much on raid, they really to add a better way to make people meet each other and add content doable with smaller group for allows people to simply get back the will to do raid. but no... that not them point, they put all them effort into balancing hardcore content, where they have a huge lack of midcore content that are needed.
    (0)

  2. #2
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by silentwindfr View Post
    snip.
    I understand your issue but I think it's unrelated to the beginner's hall. The lack of content you are asking for and your personal issues with statics is another topic entirely.

    The beginner's hall should be more about getting people ready for the mid / end-game and making sure they're ready to transition from the casual content to something harder.
    (0)

  3. #3
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Brian_ View Post
    I understand your issue but I think it's unrelated to the beginner's hall. The lack of content you are asking for and your personal issues with statics is another topic entirely.

    The beginner's hall should be more about getting people ready for the mid / end-game and making sure they're ready to transition from the casual content to something harder.
    it's directly link, since people had only group of 4 people content until the raid you can't expect them to have build enough network for be part of a static directly... plus most of the statics out are simply not recruiting if you are already a very good player.

    that the whole point, where is the content between faceroll content (hunt, diadem, dungeon) and the raid? no where, it's like suddenly give a car to someone and ask it to drive it without know how it work.
    them major error is to think that focusing on hardcore content will make people magically want to do it, that idiot.
    we see it with alexander normal, a lot of group had a hard time on the A4 for a long moment in df, why? because people don't have the place for train and earn the experience. the beginner all will give them the base but not the experience needed for harder content!
    (0)

  4. #4
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by silentwindfr View Post
    snip.
    Again, why are you bringing up a lack of mid-core content in this thread? This is not about the lack of mid-core content, it is about the beginner's hall. I already said that of course there needs to be content to aspire towards and that's really all that needs to be said.

    And yea, the beginner hall will teach them the basics but not give them experience with actual content. But, that's certainly a lot better than now when so many people don't even know the basics and don't have a proper path of progression from your face-roll content into anything harder. Right now, you have to go outside of the game to become ready for mid-core content.

    Onto your point about static recruitment -- I play on one of the largest servers and still we have issues with recruitment. The primary reason is that there just isn't an influx of good players or a large enough pool of good players to combat burn-out or incompatibility issues. If there is someone out there worth recruiting, we will find them. We know all the good players on our server because it's not like there are that many of them.

    It's much easier to get experience in content if you go in with solid fundamentals. That's why top-end progression groups clear faster. They know what they need to do, it's just a matter of adapting to the fight mechanics. When you have a DPS with a top-end DPS of 600, no one is going to want to teach them to fight and their experience is going to consist of getting kicked and ridiculed. But, if you have someone that's comfortable pulling 1400 DPS but just needs experience, it's a much smoother teaching experience.
    (0)

  5. #5
    Player Kaiser-Ace's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,966
    Character
    Kai Magnus
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    In the American South East we have a saying, "You want to know how someone REALLY thinks, get them drunk."

    The training room is designed to be a console substitute for PC Parser Programs. The "Basic Training" for players was Guildhests, and they REALLY missed that mark hard.

    The main problem is there's no graduation from "Face Roll" to "Mid-Core" to "Hardcore" content. Low Level and story content can be slept through and the only time it wasn't (The Steps of Faith) everyone lost their minds in protest. Then we go straight from face roll 4 man dungeons to "Every Point Counts" 8-Man raids and all of a sudden you get the 20-30 ish hardcore master players teamed up with the people (like me) who are "Just Ok" and the people who couldn't care less about performance (The other 80 and 18 percent of the servers) and then all the hells break loose.

    Due to the absolutely massive skill gap between the normal and hardcore content it causes the player divides that are slowly, and will eventually succeed at, killing this game.

    The problem actually is complete lack of mid core content and the lack of understanding on the devs part of what "Casual" means. (Hint, Zodiac and Anima Quests are Hardcore content too.)

    Until these are acknowledged then nothing will change. I can't even try savage because there's no way to get even close to the gear power I need to compensated for being new to the raids. And being new means I don't already know the fight 100% through. I'll personally like the Self Dps Checks I can do in the training room, but other than assisting me with my combos and rotation timing (Something that few other Mid Core Casuals care about) it'll still not help me with learning the content.
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