Results 1 to 10 of 47

Hybrid View

  1. #1
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    the trouble is not add this sort of feature, but give a drive to the player to improve.... but there we hit a wall....what are the content that ask to improve yourself?
    raid at 8, not everyone is part of a static nor have 7 friend to do that sort of content. more important a lot of the static have become quite.... horrible in them methode... making people less than wanting to be part of one or try to create one.

    another point, all the content that ask a good skill are already hardcore content.... Savage is hardcore content, thordan less but it's still a very high level of skill recquiring. the trouble is to ask people to go do this sort of content that are generally reserved to a minority. where are the midcore content? where are the 4 player hard content? no where to be seen.

    ask people to train and become better, is nice, offer them place for use this skill is better! let's face it, raiding is less and less done.... people have reach the saturation point since only raid is the challenging content. you can't hope that people will train for join something that are tedious and far to be fun....without forget that lead to tons of drama.

    the hall is a good idea, but without the rest for support it, it will not shine.

    if you think about it, it's like ask casual to jump to the hardcore without training or get experience in content midcore! i fail to understand why they continue to deliver a content that are barely done by the community (savage content) instead to balance the progression of the game first! diadem will and must'nt be into the progression. you can't ask people to become better in zergfest! where the skill is close of none!

    the trouble is Yoshida and it team are japanese, they have a different culture than us... and instead to try to understand us.... they want us to do what they feel is natural for them.... but feel quite inadequate for us.
    (3)

  2. #2
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by silentwindfr View Post
    snip.
    Well obviously, this mode is not supposed to be a substitute for content. Due to their development issues, it might end up being just that but that's all the more reason that we need this not to be the next Lords of Verminion. If they are going to spend development time on it, it needs to accomplish something. And, I think it has the potential to accomplish a lot if properly tuned and incentivized.

    But yes, they obviously need content to aspire towards. They've already said that the next branch of Alexander will be better tuned for accessibility. The issue is that this mode still needs to be independently viable. As others here have said, the people who want to do the harder content will either already be proactive about improving themselves or they will skip the training hall entirely and just learn through attempting content (and in the process wipe groups with their poor play). This problem is abundant in NA PFs where people will fake their progression to try and lie their way to a clear.

    So, you have to incentivize the content, and in the more draconian cases, you need to gate content behind the hall. Maybe there is a better way but that's what this discussion is for.

    Quote Originally Posted by hagare View Post
    that's where I disagree.
    skill and attitude are not interconnected.
    people's skills are different, and how others face these are different.
    Not everyone blows up in anger when they're faced with less than good performance from other people.
    You don't see someone's true character when everything is going smoothly.
    You can't disagree with reality, though. If you have spent any amount of time on NA data centers, have listened to the discussions on Mogtalk, LBR, reddit, BG, these forums, and elsewhere, it's very obvious that while not everyone will respond in a negative way to abysmal play, some people will and many accounts of such experiences are everywhere. Improving the skill-floor of your player-base will deal with a major contributor towards DF and PF toxicity.
    (0)
    Last edited by Brian_; 12-28-2015 at 06:59 PM.