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  1. #91
    Player
    Marcellus_Cassius's Avatar
    Join Date
    Jun 2011
    Posts
    318
    Character
    Marcellus Cassius
    World
    Hyperion
    Main Class
    Warrior Lv 70
    The problem with this game is that it is essentially a racing game, and those aren't popular because of a single reason:

    you're on your last lap! its been several minutes! you've invested a great deal of energy! oh shit its the last lap! last turn! oh wait no hold up "you hit a patch of grass on the last corner that had too many rocks, try again?"

    NO-ONE LIKES TO DO THE SAME THING OVER AND OVER AND OVER

    The mechanics are fine, the dps checks are fine, having to restart for 1 mishap is not. All of these top tier raids remind me of racing games, no room for error, welp play by yourself then yoshi
    (3)

  2. #92
    Player
    Olympus's Avatar
    Join Date
    Mar 2014
    Posts
    54
    Character
    Doctor Zuse
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Bayohne View Post
    Based on this, we are currently making balance adjustments to Alexander: Midas (Savage), which is scheduled for release in Patch 3.2, so that the difficulty is somewhere between The Second Coil of Bahamut and the Final Coil of Bahamut.
    So...based on that statement...you've already got the difficulty set at a high level and now you're going to nerf it? I have a much better idea...nerf it liked you plan, and release it as Alex: Midas (Hard), since there's already an Alex: Midas (Normal). Then, give the raiders who loved the challenge of A3S and A4S the real Alex: Midas (Savage), except 4 floors of real fun and challenge, instead of just the two we got this patch.

    A1S and A2S are perfect examples of the difficulty levels for the proposed Alex: Midas (Hard)
    A3S and A4S are perfect examples of actual savage content

    I've heard it said it's too much work to introduce an additional tier of raiding...but based on the quote in the letter, it looks like you're doing it already, and just planning to delete the actual, difficult savage raids you'd already designed. This is very saddening...A3S and A4S might only be average fights in terms of mechanics and creativity, but the difficulty was phenomenal and kept my raid team happily busy and engaged for many many hours!
    (1)

  3. #93
    Player
    Airinya's Avatar
    Join Date
    Aug 2013
    Posts
    47
    Character
    Airinya Miazawa
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Bayohne View Post
    Just as mentioned in the patch notes, a long period of time will be required to complete Zodiac and Anima weapons, and they have been designed based on the idea that you will progress through the series at your own pace...
    I'm don't think you're quite understanding what the problem is here, Yoshi. Players shouldn't have to do "hard" content to get their relics - if that's the game design you choose. However, players should be able to have alternative paths available to obtain a relic - such as are more expedited way if you're able to clear more challenging content.

    Also, please come out with some character customization options in terms of play style. Yes, this game has a lot of classes/jobs. However, my paladin likely plays the exact same way as every other paladin on every other server. Boooooring.
    (9)

  4. #94
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    It'd be nice if there was an "expedited raid option" for Relic.

    Just keep it nice and simple, whatever grind you gotta do, you get get the same items in 1/3 of the time doing at least some raid difficulty content.
    That way the super casual basement-dweller can do the 2 month long 5 hr per day grind, while the working class 3 hour 5 days a week raider can do more difficult content and perhaps even complete SEVERAL Relics.
    The shock, a game which touted the Armory System as its key differentiator from every other gear treadmill MMO, may allow people to reach endgame gear levels on more than 1 class?! - Absurd.
    (1)

  5. #95
    Player
    Yoruichi4478's Avatar
    Join Date
    Aug 2011
    Location
    Uldah
    Posts
    385
    Character
    Kya Purrcy
    World
    Hyperion
    Main Class
    Bard Lv 80
    Another thing I don't see a clear answer to is if they are still going to adjust the current savage difficulty so the remaining few still trying to raid can clear before 3.2.
    The thing they have forgotten to keep doing are player polls. In 1.0 they did those regularly to see what the player base wanted and would like to see and followed through on what players wanted.
    (1)
    Last edited by Yoruichi4478; 12-24-2015 at 11:57 AM. Reason: Additional thought

  6. #96
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 90
    Quote Originally Posted by technole View Post
    No, i205 Codex of the Heavens from Thordan is pretty good too. It's a baby version of the i210 Gordian Codex with the same type of sub-stats.
    I don't say about the stats. The relic stats itself is pretty good for SCH, can't comment for 205 stats. I'm saying about the model.
    (0)

  7. #97
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Good grief. I don't actually care about the difficulty of raid content at this point. I just cannot do another round of 4 bosses in locked rooms throwing out ordered mechanics again. I just can't.
    (9)

  8. #98
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Ladon View Post
    Good grief. I don't actually care about the difficulty of raid content at this point. I just cannot do another round of 4 bosses in locked rooms throwing out ordered mechanics again. I just can't.
    Endgame. Endgame never changes.
    -Naoki Yoshida
    (1)

  9. #99
    Player
    SchalaZeal's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    446
    Character
    Schala Zeal
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    - Maybe trim down the quests from previous expansion, since there are, literally hundreds of quests at level 50
    Actually, there are 70. And besides the lv 49 trial, Castrum and the other 8-man dungeon right after, everything else is in roulettes that people do often. And can be undersized to make it faster (especially for the HM primals).
    (1)
    Summoner first, Scholar second...but mainly crafter.

  10. #100
    Player
    SchalaZeal's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    446
    Character
    Schala Zeal
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Ladon View Post
    Good grief. I don't actually care about the difficulty of raid content at this point. I just cannot do another round of 4 bosses in locked rooms throwing out ordered mechanics again. I just can't.
    You want non-locked rooms where we can bring the boss around corridors?

    You want completely random mechanics?

    Randomized boss?

    What do you want? How would you do it?
    (1)
    Summoner first, Scholar second...but mainly crafter.

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