Regardless of if its an encounter, quest line or relic, I'm not paying a sub for content that gets delayed and requires you to do content from the previous expansion.
its more about the gaming experience of new players, than about yours
and the opportunity costs for supporting new players seem to be better than the opportunity costs of supporting people like you
Last edited by ServerCollaps; 12-24-2015 at 03:36 AM.
Problem is once a piece of new content is played once it becomes old content. That's a fact. Keeping all the content viable is important to the health of the game. That's not to say that something new in the way of trials similar to hydra and chimera would not have been welcomed. On the other hand one just needs to look around to see how many are doing relic. The response on my server seems to be overwhelming both in party finder and in my free company.
I think the point is that there is no middle ground. You have savage, or grinding outdated mind-numbing content. Like the OP suggested, I think adding in some extra options that didn't just cater to the lowest common denominator would be a great idea for the 200>210 stage of the Anima weapons. Sync'd coil and ARR ex primals? Great! Using Ravana or Bismarck tokens for an item just like Alex? Great! I don't know why people would be against this.I will never understand you people so adamantly against providing a choice, an option to reward people who do harder content with more progress to their relic.
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Raid participation in this patch cycle is low anyway. This would help remedy this known problem. Why not have that optional incentive to get better at the game make people want to do at least thordan ex, or go into savage if it could mean they could get a relic faster?Coil drops law or poetics depending on which turn you complete. Ravana and Bismarck Ex drop law and older Extremes drop poetics. There is already a midcore solution to your problem. You don't have to do a single Alex NM or hunt or daily quest or map.
Also I'm a bit surprised about so many people bringing up Hydra and Chimera. Did doing 2 trials once really make much of a difference in the grind from base relic to Zeta? Bear in mind, Garuda, Ifrit and Titan were not relic-exclusive content just like Alex NM isn't either.
Last edited by Reinha; 12-24-2015 at 03:41 AM.
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Doesn't mean all of them enjoy it. Plus there's the fact there's little else to do for people who want to keep playing for one reason or another.Problem is once a piece of new content is played once it becomes old content. That's a fact. Keeping all the content viable is important to the health of the game. That's not to say that something new in the way of trials similar to hydra and chimera would not have been welcomed. On the other hand one just needs to look around to see how many are doing relic. The response on my server seems to be overwhelming both in party finder and in my free company.
Doesn't answer the issue of 'why do that when there are alternatives that reward just as much, but way faster, and easier?'
You entirely missed the point.
There should be a larger tangible reward for people who choose to do difficult content. There is none.
Last edited by Reilyn; 12-24-2015 at 03:44 AM.
Well obviously you don't. That's not to say they aren't. Stop projecting YOUR OPINION on everyone. The fact is that relic has been very well received from a player standpoint doing it. I suppose you need to take a poll to find out but you really don't know now do you.
I thought people didn't mind the grind taking long. That's what everyone keeps saying. So are they in fact asking for a quick way past the grind? Cause that would defeat the purpose of the relic, as announced by Yoshi-P. It's supposed to take time.
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