Increased progress ratio over harder difficuty challenges. Sounds about fair if only the basis of it (the actual Relic Quest) had any difficulty at all.

Quote Originally Posted by Cwestcott18 View Post
The point of these weapons isn't about getting them quick, even if people have more time they might get done quicker, but that doesn't make them unobtainable by someone who doesn't have the same amount of time. Everyone wants one quickly, but as he has said they are time based and made for long term progression.
As if them being a long term goal was the problem. No one wants them quicker. What the community wants is to have fun. Is that hard of a concept to get? fun content? in a game? to have fun? playing... for fun...?