Quote Originally Posted by Alahra View Post
They don't complain about it so much *now* but 2 years ago, people did, and Titan HM runs used to sell like crazy on my server back then. Titan was rather hard content at the time it was released, with DPS checks that were pretty difficult at the time given available gear and healing checks that required almost full i70 to reasonably survive. Titan did have *other* issues of course, namely with the apparent lag caused by the way Weight of the Land renders (I think it's telling they have't used that same effect outside of Titan EX and Ultima HM since then, at least, not that I recall).
Even if you opt out the primals, look at the other steps of the base relic; you had crafting with materia melding, fetching items, and well..actual lore behind your weapon as an individual. The Anima quests opt out on all of this entirely (including trials), and makes you revisit 2.x dungeons rather than all 3.x dungeons and EX primals (which at this point have echo mind you, I don't think even titan HM on release had that). Same with step 3's progression if you aren't using Alexander to speed it up. It really looks like they haven't put any work in utilizing new content in the current expansion, but instead making us revisit 2.0. I brought the expansion with expectations that I'm playing with new features of the game, not features that require us to play in 2.0 areas to progress.

And speaking from experience, weight of the land was the only AoE marker that would lock up my screen during titan EX and most of my deaths would attribute to getting hit by it because we were stacked. Only way for me to avoid it was to stack way from the other players and move pre-emptively (so I don't drop it in front of them, esp during double weights)