Anima seems to be a big rehash of the 2.x relic series starting from Atma.
Crystals = Atma
I skipped this part since I had 3 zetas. It's nice that once you've progressed in your first Anima, you can pick up the prior quests with any other job to progress in it if you want to help people out etc. The drop rates for the crystals sound like they're way better than OG atma, and you can get them even while levelling unrelated jobs so that's a plus.
Dungeons = Light farming for Novus
Hated that you didn't have a choice on which order to tackle the dungeons. Lore-wise we only revisit dungeons in our memories ala the CT weekly, so it doesn't make much sense for Ardashir to tag along. Though I suppose it doesn't make sense to test our weapons against memories, either huh. Guess suspension of disbelief is in order. This phase felt really extraneous since it's one and done + can unsync the ARR ones.
Unidentified junx = Zodiac but with grind
Personally feels about 50% overboard. I like that there are multiple ways to get these items, but 20 each? geez. Crafted part still doesn't bother me though it doesn't validate specialties except as a way to exclude omnicrafting, and the materials are nothing special. I DO NOT LIKE having to carry around 8+ new currencies not including the old beastman FATE stuff. Seriously use the damn currency tab more. I'm on this phase and all the HW currency junk as a crafter is getting in my way.
The devs really seem hate it when players grind out content in a week whether raid or relics, and I agree with that sentiment. These 210sweapons aren't much better than Thordan and with only a few exceptions not better than Gordian/enhanced Esoterics, but the models look mostly nice (dat bard bow though...) and the awoken effect looks amazing. Not to mention you get a "free" 200 esoteric-looking weapon from just farming fates (albeit with better drop rates) and levelling dungeons.


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