I would LOVE some horizontal progression, but they would have to rework the entire game to make it work. I just don't see that happening.You know, instead of nerfing this grind what I would like to see if horizontal gear emphasizing different stats and basically give us some options. That way we don't have to up the ilvl by five or ten every patch, just add new things that make different combinations and make content that requires those combinations to clear. That way the relic will be ten or fifteen ilvls ahead for a long time. And people keep doing the relic grind to have an edge over the breadth of end game gear.
Any feedback on this suggestion? This might be what both sides are looking for![]()
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