good news.... u need 3 of those !I'm all for stuff that requires effort but i started the quest and have been grinding fates in western coerthas since the servers came up and haven't seen a single luminous crystal yet.
It gets to a point where bad RNG just goes to disheartening and makes you want to not play anymore![]()
inb4 they're delaying the next patch by a month so your relic will be useful for a month instead of a couple of days.
Unless the weapon has higher-than-linear progression. The relic could start breaking away from the savage drops, and the differential is the reward for the grind. That's why I'm waiting a patch.Yeah, raid scene's half dead and my static needs the folk willing to run it. If relics were brought in at 3.0, it might have been less absurd, but this is stuff that is 5 months old, coupled with some of the most dull nonsense this game had to offer. The schedule of releases suggest a raise in ilvl for 3.2 and another raid tier being introduced.meaning an i210 weapon is going to be outdated in stats, if not feasibility.
As far as the raiding scene being dead, who knows? Maybe raiders will come out of the woodwork trying to avoid this grind. Intentional...? Who knows.![]()
While some people may want an easy relic, I highly doubt that's true for most people. I like having projects to work on in games, however, with relics it's a bit annoying as they become outdated so quickly. Why spend months grinding away on (most likely) boring quests when you can pick up an equal strength weapon from tomes? I don't mind grinds (loved me some XI, still do!), but the grind in this game is just not fun. It's all so repetitious.
Yet it is still the case that even those relics after all of that time and effort were eventually overshadowed by other weapons, standard ones even, and went on to require upgrades to become the most powerful again.
Just as we have to grind to level weapons also require a grind to "level" or create, that is how it has always been. I cannot see an alternative unless they intend to make it take a month or more to complete each of the story questlines required for a relic, and can anyone say with full honesty that complaints would go away then? I cannot see that happening because there would still be those who want it "right now" and people who are dissatisfied are /always/ the loudest
Not really, this isn't half minute cooked, these relics were already being announced pre-heavensward release in live letters and conferences.Personally, I'm of the opinion that the relic was cooked up last minute to give everyone complaining about the lack of things to do in 3.1 things to do. It is my hope that they will get more attention to detail in future patches. That would be my request to SE anyway, not that the grind is terrible or that it be nerfed. For all we know, it could end up being a weapon ten or twenty ilvls higher than savage drops by the end of 3.xx. Then the risk/reward ratio would be fine, right? And a nerf to the early steps would break the gear economy. IMHO, it's simply too soon to tell. I'm personally going to wait a patch to get more info on the expected progression.
So no, this wasn't a last minute thing, it does however look like a last minute thing given at how abysmal the content of the relic is, I'm glad you have noticed this and came to the conclusion that it's a last minute thing, given at how poorly it looks.
Last edited by Evtrai; 12-17-2015 at 01:55 AM.
the individual tasks are basically everything in the game.
FATEs
Dungeons
Treasure Maps
Beastmen Tribe Quests
Trials - Alexander
Law/Poetics - Roulette
you don't have to grind it if you don't want to (i know i won't) but basically doing anything in the game outside of Savage will move you closer to finishing the quest.
if you're going to say the tasks are boring doesn't that make the whole game boring to you?
You know, instead of nerfing this grind what I would like to see if horizontal gear emphasizing different stats and basically give us some options. That way we don't have to up the ilvl by five or ten every patch, just add new things that make different combinations and make content that requires those combinations to clear. That way the relic will be ten or fifteen ilvls ahead for a long time. And people keep doing the relic grind to have an edge over the breadth of end game gear.
Any feedback on this suggestion? This might be what both sides are looking for
Putting it that way, yes, I do not enjoy any of the Heavensward content you just listed since it's basically the same as 2.0 on new maps, the whole 3.0 as a game, is boring to me, the only good things about it than I enjoyed being the story and Thordan EX, because even the raid was poorly designed.the individual tasks are basically everything in the game.
FATEs
Dungeons
Treasure Maps
Beastmen Tribe Quests
Trials - Alexander
Law/Poetics - Roulette
you don't have to grind it if you don't want to (i know i won't) but basically doing anything in the game outside of Savage will move you closer to finishing the quest.
if you're going to say the tasks are boring doesn't that make the whole game boring to you?
This is like a F2P style just grind until your eyes bleed thing though.
Pretty sure this is the kind of junk people avoid F2P games over
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