Quote Originally Posted by Ashkendor View Post
Monk didn't seem to have changed much as compared to some of the others, but I could just be doing it wrong.
Yeah it didn't change much, NIN didn't change much either. MNK basically just gained means to overcome his weakness when being forced to lose GL3 because of mechanics (Tornado Kick, the ability to stack Chakra and form-shift when there is no target to have a better come-back afterwards). Other than that, he only got 2-3 more oGCDs to weave in his rotation (Forbidden Chakra, Elixir Field, and Shoulder Tackle which was not usable at melee range before). Basically, MNK is now the only job which has always something to do with his GCD even when there is no targets on the field for 10+ seconds.
NIN just got a mean to refresh Huton via a combo, 1 direct damage oGCD, 1 buffing oGCD, and 2 threat-management abilities. The rotation didn't really change, it has even been simplified in terms of Ninjutsu usage and Armor Crush just really takes the place of one Aeolian Edge here and there.
These two jobs didn't get very much more complex at level 60. They just got more tools to keep doing what they were already doing at 50 (and a unique utility for NINs).
However, SMN, DRG, BLM and BRD all got their rotations improved in terms of complexity at some degree. I can understand how players can be struggling when first hitting 60 on these jobs, but now that we're in 3.1 it shouldn't be very hard for them to look at some videos or guides to help them improve.