Actually, I was just about to get off the forum, but a thought struck me, so.....

Perhaps the biggest problem with the game faces is a two fold problem; SE is trying to satisfy two very different audiences with content for the end-game raiding scene and content for the more casual or mainstream players who are not heavily into end-game. So they produce a broad range of content.

At the same time though, there's a lot of feedback via forums and fan events, and they are trying to listen to that too to make sure that they respond to player wishes. Except that there are conflicting wishes from the different communities of players, and typically the loudest voices will be heard. So when SE implements changes to satisfy fan demands, other groups of fans are pissed off by the changes and demand more changes to fix things.

SE is stuck between a rock and a hard place, when they do something to satisfy one group, it annoys another, and vice versa. SE can't really win in that situation. To be honest I think that Yoshi and team should stop trying to patch and develop the game by focus groups or popularity contests, and stick to their vision of the game. I think the game would be stronger if they did.