Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 65
  1. #21
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Judge_Xero View Post
    It is because the content is tuned lower than the gear it drops. On my phone at the moment but if you look at old Coil in the Duty Finder it will say the minimum ilvl to do it, which is much lower than the gear that drops.
    Well, aside from savage not being in the df and having a min ilvl :P you don't just go from minimum to over. The missing step is intended, and I think the majority of players are at the intended ilvl, since only a small % of people have actually had a4s on farm for any length of time. Does my i206 drg outgear savage even tho I've never cleared a3s? Perhaps 1+2, but over 3? I don't think so, but my item level would be over whatever minimum would be set, right? (I guess it could be like, 208 or something, then I'd be under min lol) I consider it at intended level.
    (0)

  2. #22
    Player
    MrCookTM's Avatar
    Join Date
    Apr 2014
    Posts
    362
    Character
    Cryss Cook
    World
    Cerberus
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Greedalox View Post
    Tanks were running STR accessories during progression too, I wasn't referring to farm content NOW in particular, just how Wars have been accessorizing themselves this expansion.
    Maybe one or two str accessories, but still depending on the turn. At @i185+ some tank busters were not survivable in full slaying, partly due to hp and partly due to way lower def stats one the gear. Also why are you talking about war in particular? Hp tresholds are the same for all three tanks, and the only reason to wear a vit or melded accsessory is to meet that treshold. Tank dps in dps stance isn't too far apart too, war is just slightly ahead, though fell cleave/dps is not even the reason why war is so good and a staple for every group, that seems to be a pretty common misconception...


    @whiskeybravo

    Savage is overgeared because at i205+ and with thordan weapons the gear check is gone. Tanks can wear full slaying and stay in dps stance without dying, dps don't need to bring they're best to meet the check. You can have multiple deaths in A3s and still clear it with 30+ seconds ahead of enrage. Of course many groups still struggle to beat A3/4, but this is because they're mechanically challenging fights that still require a lot of communication and raid awareness and they still punish mistakes pretty hard/require a high degree of execution. In my opinion, content is overgeared the moment when solid groups start to sell/7-man it. This has been the case in savage for quite a while now.
    (3)
    Last edited by MrCookTM; 12-11-2015 at 05:33 PM.

  3. #23
    Player
    Nemesis4567's Avatar
    Join Date
    Apr 2015
    Posts
    24
    Character
    Orion Cosmos
    World
    Phoenix
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Valkyrie-Amber View Post
    tanks role is to control all agro mitigate damage dodge aoes and maximize dps.
    healer roles dot all mobs heal all and do as much dps as possible they two have to dodge aoes.

    all a dps does is dps maximum efficiency and dodge aoes so doing 1.5x a warriors damage doesn't feel enough cause we do far less in general in the dps role.

    While I'll agree that DPS has the least responsibility. You left out that maintaining there rotation to maximize dps is a little more complex than a tank, or a healer.
    (0)

  4. #24
    Player
    Valkyrie-Amber's Avatar
    Join Date
    Mar 2015
    Posts
    530
    Character
    Silver Tiger
    World
    Kujata
    Main Class
    Monk Lv 80
    umm not quite drk and warriors are more complex than the 1-2-3 tank pld.

    the issue im stating is a dps only needs to max dps and at on average if good dps you only do about 1.5x the damage of a warrior tank.

    warriors also have a lot to do maintaining stacks and all mitigating damage and tanking. but the fact they still can potentially do only say 1/3 dps less than an optimal dps seems to not feel right.
    (0)

  5. #25
    Player
    Gamer3427's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    882
    Character
    Rashi Shadowblade
    World
    Shiva
    Main Class
    Machinist Lv 60
    Part of the problem I see is that SE built tanks and healers with extra powerful attacks thinking that those players would be using them less often and instead be focusing most of their time on tanking or healing, (I wonder wherever they got that idea?). Because of this tank and healer attacks hit for more power than they really should per attack, (particularly Cleric Stance healers since that actually not only switches your MND to INT, but gives you a DPS boost on top of that), so a full DPSing tank or healer can put out damage numbers comparable to or in some cases surpassing actual DPS numbers while requiring a fraction of the work to get there. Theoretically in normal content this won't end up being the case because they will have to eventually tank or heal to keep the party from wiping, but when they find a work around to that, (have one player solo heal/tank in eight player content meant to require two of that role, usually), they get high numbers fairly easily.....
    (0)
    Quote Originally Posted by TouchandFeel View Post
    Strangely enough, if you assume the OP is from a parallel universe, it all makes sense.
    ...
    That or they are just spouting gibberish.

  6. #26
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Valkyrie-Amber View Post
    umm not quite drk and warriors are more complex than the 1-2-3 tank pld.
    If we're talking about current content, then Pld's are no longer a 1-2-3 Tank. They're still not nearly as complex in usage as War and Drk, but they do have 3 combos and a dps rotation that is not all that different from Wars (just much lower in Dps).

    Quote Originally Posted by Valkyrie-Amber View Post
    the issue im stating is a dps only needs to max dps and at on average if good dps you only do about 1.5x the damage of a warrior tank. warriors also have a lot to do maintaining stacks and all mitigating damage and tanking. but the fact they still can potentially do only say 1/3 dps less than an optimal dps seems to not feel right.
    You should also keep in mind that there are 2 factors to War's that contribute to their high Dps output that most people do not consider.

    The first is that War's aren't as complicated as most people make them out to be (at least not from a pure Dps standpoint). I'm not saying they're easy to tank with, but everything is fluid for a War. Their stacks of Wrath/Abandon pretty much take care of themselves, because their combos generate them. Their OGCD moves do not interrupt those combos. Stance dancing does not interrupt their combos. Inner Beast is both a buff, attack, and Hp regen. A large chunk of their mitigation and Dps are applied only by using their combos, and several of their moves allow them to ignore the penalty of their Tank stance even while their tanking. If they want to maximize their combo Dps, they only need to rotate 2 of the 3 (assuming their okay with ignoring mitigation, which I should point out is no different or more complicated than Pld's combos, at the moment). The most difficult part of Dps as a War is actually theory crafting when to swap stances and utilize Fell Cleave (or decimate in a multiple mob tanking situation). Easy stance dancing makes this pretty simple, and if the War is OT, this isn't even an issue.

    The second part that people don't consider is that Warriors typically have 100% up-time on the boss when MT'ing. When in the MT position, there are literally no interruptions to their Dps in most boss fights. Real Dps don't always have that luxury. Sometimes they have to follow fight mechanics that take them away from the boss. OT War's also suffer this setback, but unlike the MT war they get a dmg boost from not tanking or worrying about things like buffs. They use a simple 2 combo rotation, Fell Cleave all day, and pop Berserk when it comes up to get additional Dps without the setback of Defiance's dmg penalty.
    (5)

  7. #27
    Player
    Carstien's Avatar
    Join Date
    Dec 2013
    Posts
    302
    Character
    Richter Cade
    World
    Alpha
    Main Class
    Reaper Lv 100
    I skimmed once I saw the 'double damage' theory about tanks and dps. It's nonsense.

    This has never been a thing in ff.
    (0)

  8. 12-11-2015 11:59 PM

  9. #28
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Februs View Post
    You should also keep in mind that there are 2 factors to War's that contribute to their high Dps output that most people do not consider.
    Neither of the points are relative for a tank in tank gear, though. I can do perfect combos, have perfect timing for fell cleaves and 100% uptime, but if I'm not wearing str gear then I just look like a crappy war. Conversely, I can wear full str, put out half the effort and have amazing looking numbers by comparison. Now, without getting into what's the right or wrong way to play, it should be easy enough to see this has very little to do with the job itself and everything to do with what gear your're wearing. If you want to compare pld, drk, war dps with each other, either in vit or str, then that's fine, I just think the dynamic changes when you compare dps geared tank to dps geared dps, it's more or less just dps vs dps at that point, not tank vs dps.

    Quote Originally Posted by MrCookTM View Post
    In my opinion, content is overgeared the moment when solid groups start to sell/7-man it. This has been the case in savage for quite a while now.
    I would only say that those particular people are overgeared for their skill level, as well as anyone that has had a4s on farm for a while and thus has all the gear available. Would you tell a player with i205 + thordan weapon who has never stepped foot in alex savage that they overgear it? Surely they have the gear to be able to clear it given enough practice, but would you really tell them they overgear it?
    (0)
    Last edited by whiskeybravo; 12-12-2015 at 12:29 AM.

  10. #29
    Player
    Twilite's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Valkyrie-Amber View Post
    umm not quite drk and warriors are more complex than the 1-2-3 tank pld.

    the issue im stating is a dps only needs to max dps and at on average if good dps you only do about 1.5x the damage of a warrior tank.

    warriors also have a lot to do maintaining stacks and all mitigating damage and tanking. but the fact they still can potentially do only say 1/3 dps less than an optimal dps seems to not feel right.
    I don't know about DRK, but WAR is basically 1 2 3 4 5 6 7 8 9. Although keep in mind, every WAR plays differently.
    (0)

  11. #30
    Player
    MrCookTM's Avatar
    Join Date
    Apr 2014
    Posts
    362
    Character
    Cryss Cook
    World
    Cerberus
    Main Class
    Ninja Lv 60
    Quote Originally Posted by lulunami View Post
    OT WARs were wearing full slaying right-side for A3S and A4S during progression since the DPS checks were very high. I believe only the MT DRKs were wearing a few pieces of melded crafted 150 accessories with slaying right side.

    I just checked the Elysium A3s week 3 kill. The hp numbers both tanks have are not reachable in full slaying with the gear available at that point, not even close.


    Quote Originally Posted by whiskeybravo View Post
    I would only say that those particular people are overgeared for their skill level, as well as anyone that has had a4s on farm for a while and thus has all the gear available. Would you tell a player with i205 + thordan weapon who has never stepped foot in alex savage that they overgear it? Surely they have the gear to be able to clear it given enough practice, but would you really tell them they overgear it?
    That's exactly what I would tell them. At almost full 210 eso with 205 weapon the gearcheck for savage is gone. However, the skillcheck still remains, which alone is enough to keep many groups from clearing.
    (1)
    Last edited by MrCookTM; 12-12-2015 at 01:14 AM.

Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast