Quote Originally Posted by Valkyrie-Amber View Post
umm not quite drk and warriors are more complex than the 1-2-3 tank pld.
If we're talking about current content, then Pld's are no longer a 1-2-3 Tank. They're still not nearly as complex in usage as War and Drk, but they do have 3 combos and a dps rotation that is not all that different from Wars (just much lower in Dps).

Quote Originally Posted by Valkyrie-Amber View Post
the issue im stating is a dps only needs to max dps and at on average if good dps you only do about 1.5x the damage of a warrior tank. warriors also have a lot to do maintaining stacks and all mitigating damage and tanking. but the fact they still can potentially do only say 1/3 dps less than an optimal dps seems to not feel right.
You should also keep in mind that there are 2 factors to War's that contribute to their high Dps output that most people do not consider.

The first is that War's aren't as complicated as most people make them out to be (at least not from a pure Dps standpoint). I'm not saying they're easy to tank with, but everything is fluid for a War. Their stacks of Wrath/Abandon pretty much take care of themselves, because their combos generate them. Their OGCD moves do not interrupt those combos. Stance dancing does not interrupt their combos. Inner Beast is both a buff, attack, and Hp regen. A large chunk of their mitigation and Dps are applied only by using their combos, and several of their moves allow them to ignore the penalty of their Tank stance even while their tanking. If they want to maximize their combo Dps, they only need to rotate 2 of the 3 (assuming their okay with ignoring mitigation, which I should point out is no different or more complicated than Pld's combos, at the moment). The most difficult part of Dps as a War is actually theory crafting when to swap stances and utilize Fell Cleave (or decimate in a multiple mob tanking situation). Easy stance dancing makes this pretty simple, and if the War is OT, this isn't even an issue.

The second part that people don't consider is that Warriors typically have 100% up-time on the boss when MT'ing. When in the MT position, there are literally no interruptions to their Dps in most boss fights. Real Dps don't always have that luxury. Sometimes they have to follow fight mechanics that take them away from the boss. OT War's also suffer this setback, but unlike the MT war they get a dmg boost from not tanking or worrying about things like buffs. They use a simple 2 combo rotation, Fell Cleave all day, and pop Berserk when it comes up to get additional Dps without the setback of Defiance's dmg penalty.