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  1. #51
    Player
    aurace1095's Avatar
    Join Date
    Sep 2014
    Posts
    33
    Character
    Kakas Tydrokor
    World
    Balmung
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Tilgung View Post
    Except.. relics are the easiest high tier weapons to obtain? Time consuming, yeah but infinitely easier than being capable of farming things like T5/9/13 when they were relevant or A4S as of now.
    Well, in 2.x relics ended up being better than the last tier of raid weapons. Personally, I think the raid gear should have the better stats, but that's a completely different discussion. I'm just saying that all gear should have unique / complex stats, with harder to obtain stuff such as relic weapons or raid weapons having better stats. It still won't lead to gear discrimination, because going back to my original point, gear is already set up with some gear being better, having better stats, and people without specific pieces of that gear aren't discriminated against. Adding unique stats will not change that.
    (4)

  2. #52
    Player
    Deathscythe343's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Zaknafein Do'urden
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    I would like to see something like this added in the future as well. I know this subject is one that I have seen requested repeatedly over the years.

    On a side note, I do like how WoW is going to handle the artifact weapons for their new expansion, which is basically the same thing as our relic weapons.
    (0)

  3. #53
    Player
    Panasync's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    119
    Character
    Panasync Dilaudid
    World
    Balmung
    Main Class
    Archer Lv 60
    Quote Originally Posted by Tilgung View Post
    Except.. relics are the easiest high tier weapons to obtain? Time consuming, yeah but infinitely easier than being capable of farming things like T5/9/13 when they were relevant or A4S as of now.
    I wouldn't call the time you had to put into a relic easy, and I certainly wouldn't be against them making you put more time into it (if the time is compensated w/something unique or cool about them other than their look). Hopefully with something more entertaining than doing the same primal fight 2000 times for lights, but that's besides the point. The time I put into the Relic probably outweighed my time in 5/9/13 combined, not looking forward to doing more content like that in all honesty.

    The only thing hard with raid weapons was the RNG involved in getting them, with the totems/tokens system that's all but gone.
    (3)
    Last edited by Panasync; 12-10-2015 at 02:31 PM. Reason: The Epocan vs Ave Maria

  4. #54
    Player
    DukeGr's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    149
    Character
    Ralkon Kon'lai
    World
    Shiva
    Main Class
    Marauder Lv 60
    For me the solution is rather simple and can easily be implemented with current game mechanics.

    First of all concerning weapons, all top weapons from each tier, Relic/Artifact/Raid will have a special materia slot attached to them in which you will be able to add a selection of weapon specific materia that add special abilities. For example some special weapon abilities i can think about are, dmg procs, status effect procs, utility procs. For example you can have a Paladin have a dmg proc on his weapon (Holy Strike with 5% chance that does 2-3k dmg) etc, or a Bard that has Paralyze effect on his bow with 5% chance and for utility you can lower the cd of certain skills for each class. Special Materia Augmented weapons will have a specific glow depending on the materia used.

    Secondly about armor, you can utilize a similar system as weapons for top tier armor sets, you can even go as far as add materia set bonus combinations. For example if u slot specific materia to each armor piece you will unlock some hidden bonus.

    Lastly about the acquisition of the special materia, what you can do is have them be end-game oriented but not make them impossible for casuals to get, otherwise the system won't be used by anyone but a small minority. Token exchange system would work wonders here for excess Law/Esos.

    All in all i believe if a system similar to this would be implemented it will add some kind of endgame customization (that is not just cosmetic) to at least differentiate players slightly from each other.
    (1)


  5. #55
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by DukeGr View Post
    For me the solution is rather simple and can easily be implemented with current game mechanics.
    This does sound like a great solution. Its a great shame that the Materia system hasn't been more fully developed. This would kill two birds with one stone.
    (0)
    A true paladin... will sheathe his sword.

  6. #56
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    I'd rather them have tier sets like in WoW.

    Wear all the pieces of a set (like the full savage alexander set or the full esoteric set) and you get a perk to your job. For example, extra crit chance for scholar, or a chance for Ruin III to fire twice for summoner, just as some general examples of what they could do.
    (0)

  7. #57
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    This "mandatory" nonsense really needs to stop.
    Relics Nexus and Zetas were, at their time, THE absolute BiS weapon for every job. If people were really denied content because they weren't "optimal", anyone without a perfect Relic would have been excluded from hard content already.
    (3)

  8. #58
    Player
    DukeGr's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    149
    Character
    Ralkon Kon'lai
    World
    Shiva
    Main Class
    Marauder Lv 60
    Quote Originally Posted by FoxyAreku View Post
    I'd rather them have tier sets like in WoW.

    Wear all the pieces of a set (like the full savage alexander set or the full esoteric set) and you get a perk to your job. For example, extra crit chance for scholar, or a chance for Ruin III to fire twice for summoner, just as some general examples of what they could do.
    Why should you be limited by a set in terms of how you want your gear to be augmented? By utilizing the materia system you can add your own special stuff wherever you want with whatever combo/options you want, the whole point here is to add some personalization not just another BiS Weapon/Set.
    (0)


  9. #59
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Reynhart View Post
    This "mandatory" nonsense really needs to stop.
    Relics Nexus and Zetas were, at their time, THE absolute BiS weapon for every job. If people were really denied content because they weren't "optimal", anyone without a perfect Relic would have been excluded from hard content already.
    Well, substats were a reasonably minor difference compared to something like item level(weapon damage), which is why no one cared what substats your i135 weapon had, so long as it was, y'know, an i135 one.

    Adding additional or unique effects would probably amount to much more of a difference in DPS/HPS/mitigation unless the effects are something so minor as to be negligible anyway...in which case that would kind of defeat the purpose of what people are asking for in this thread.
    (0)

  10. #60
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by loreleidiangelo View Post
    Well, substats were a reasonably minor difference compared to something like item level(weapon damage), which is why no one cared what substats your i135 weapon had, so long as it was, y'know, an i135 one.
    Were you kicked out of Final Coil because you only had an i110 or 120 weapon ?

    Were tanks kicked out because they chose to spend their bonus stats on STR when people thought VIT was better, or the opposite ?
    (2)

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