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  1. #41
    Player
    UnstablePersonality's Avatar
    Join Date
    Aug 2015
    Location
    Ishgard
    Posts
    1,190
    Character
    Athena Nightreaper
    World
    Siren
    Main Class
    Machinist Lv 90
    I just wanna see what the quest and weapon stats are..and find out how the quest will work..if it will be like the last one or nah.
    (0)

    Friend/recruitment code for special items and things (use before paying first sub) RACN78W5 (updated) info on items here http://sqex.to/Cz9 code is entered via the mogstation.

  2. #42
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kotemon View Post
    This is what happened in XI and lasted the life of the game as I knew it. If you were a paladin you had to have Aegis (preferred) or Ochain else you were not a real tank. Ranger or samurai had to have a relic bow or you were not needed. Weapons that increased weapon skill damage or gave afterglow/math, extra attacks, or ignored defense and damage reduction. The same with gear that gave boosts to abilities. Thief's with Treaure hunter +8 or +9 for example. If you had anything below a certain value meant less of a change for that boss drop. Especially if you were starting or in the middle of a long 2 years of Dynamis farming. Let alone to get into Xarcabard and the Promathian areas.

    A lot of parties shells and Pug's doing endgame, main story, or content would require a status quo to a job and if you didn't meet it you were kicked or denied.
    it happened in other mmorpgs , WoW with Cloak / Ring legendary (or Tier sets) , Eq2 with epic weapons (that provided a new skill to every class) , and the list goes on and on...

    isnt about needing the item to enter content....is "forcing" ppl to endure the relic grind or bust... even for alts u rarely play

    i would love to see more interesting stats , cool effects , enhancing skills and what not...but is a pain in the rear to balance , and it force the playerbase to get it,plus what happens when new weapons are released next expansion? what happens to ppl that doesnt want to grind the relic?

    this game needs ways to enhance the gameplay after hitting max lvl? yeah... but how? Merits? AA like eq ? in the end is all a grind that once u do it is over....

    the gear system is boring we all agree on that , but if we start tossing "enhanced jump"+1 , enhanced "cure II" and what not is going to be a nightmare.
    (3)
    Last edited by Warlyx; 12-10-2015 at 10:50 AM.

  3. #43
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kotemon View Post
    This is what happened in XI and lasted the life of the game as I knew it. If you were a paladin you had to have Aegis (preferred) or Ochain else you were not a real tank. Ranger or samurai had to have a relic bow or you were not needed. Weapons that increased weapon skill damage or gave afterglow/math, extra attacks, or ignored defense and damage reduction. The same with gear that gave boosts to abilities. Thief's with Treaure hunter +8 or +9 for example. If you had anything below a certain value meant less of a change for that boss drop. Especially if you were starting or in the middle of a long 2 years of Dynamis farming. Let alone to get into Xarcabard and the Promathian areas.

    A lot of parties shells and Pug's doing endgame, main story, or content would require a status quo to a job and if you didn't meet it you were kicked or denied.
    Wut? Were we playing the same game? I mean I played with groups who had decent gear..no relics or over the top stuff and we cleared everything in XI just fine lol. Maybe you were playing with not..nice people? Then again depending on the time you are talking about you could be right. AFTER Abyssea yes, you are right..but before, imho, when FFXI was good..no, this was not true. Sure, it would help big time and it would be amazing for someone to have relic, etc but if they didn't stuff was def still possible.

    Anyway, Yoshida said in interviews before the expansion that he wanted to introduce our 1.x stats back, albeit slowly and carefully to not force cookie cutter stuff, but yea..still waiting here ^^; Either way, this game direly needs something more then these same boring stats we've had since 2.0. Shoot, 1.x had better stats! And there wasn't class stacking or gear stacking in 1.x...people had choices. My BLM had many different materia melded sets for diff dungeons/primals and so forth.
    (2)

  4. #44
    Player
    Tilgung's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raein Tilgung
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by aurace1095 View Post
    I frequently see the argument that any special stats would immediately become mandatory, and people would be discriminated for not having them. Yet, there are plenty of opportunities for this to happen already in the game, and it doesn't. Do you ever see a farm party in PF that requires A4S weapons, or even Thordan EX weapons? Drops from those two events give a substantial stat increase, and excluding people without them would speed up your runs. But it doesn't happen. Why would adding new and interesting stats (to either all gear or only rare / hard to get gear) suddenly cause this to start happening?
    What PF's are you seeing that this isn't happening? This has been a thing since first coil.
    (0)

  5. #45
    Player
    Tilgung's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raein Tilgung
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Gilraen View Post
    I feel iL is a crutch and sometimes the better numbers aren't always on the highest iL equipment.
    Wrong. Higher ilvl weapons always have higher base damage and primary stat which absolutely eclipse every secondary stat that it isn't worth considering anything else with a lower ilvl.
    (0)

  6. #46
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Azper View Post
    Because at that point they become required and you'll see a spike in people discriminating against non-relic holders for raids, farm parties, and possibly any battle related content. Don't get me wrong, I'd like it, too. But given the community's track record, I can see the potential for it to go horribly, horribly wrong.
    Isn't easier to just not raid with those people and find the group you associate with the most who don't mind how you play....like everyone else?
    (0)
    Last edited by Kurogaea; 12-11-2015 at 12:41 AM.

  7. #47
    Player
    aurace1095's Avatar
    Join Date
    Sep 2014
    Posts
    33
    Character
    Kakas Tydrokor
    World
    Balmung
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Tilgung View Post
    What PF's are you seeing that this isn't happening? This has been a thing since first coil.
    Really? On Balmung I've never seen a PF require the highest tier weapon to do anything. People may ask for you to have cleared something already, but that's more about making sure they know what to do, not discriminating because they don't have a certain piece of gear. The only gear 'discrimination' I can think of is iLVL, and if you're counting that, why even argue against adding gear with new stats to the game on the basis that it would cause something to happen that you think is already happening?
    (1)

  8. #48
    Player
    Tilgung's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raein Tilgung
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Because the difference between a 210 Eso and 210 Savage weapon isn't remotely as large as.. let's say, a 210 relic with Jump Recast -5 seconds.

    That 5 second reduction ends up being roughly 45,000 additional damage over the course of a typical raid boss. Or, 71-75 DPS from a secondary stat. And at the very least, as far as jump goes, it's a more substantial increase than WD+2 is.

    EDIT: I should point out that I DO want more complex/interesting abilities on equipment. But specifically on all equipment so actual options exist and no one has to grind out a relic if they're not into the suff usually slapped onto a relic grind in this game.
    (0)
    Last edited by Tilgung; 12-10-2015 at 12:19 PM.

  9. #49
    Player
    aurace1095's Avatar
    Join Date
    Sep 2014
    Posts
    33
    Character
    Kakas Tydrokor
    World
    Balmung
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Tilgung View Post
    Because the difference between a 210 Eso and 210 Savage weapon isn't remotely as large as.. let's say, a 210 relic with Jump Recast -5 seconds.

    That 5 second reduction ends up being roughly 45,000 additional damage over the course of a typical raid boss. Or, 71-75 DPS from a secondary stat. And at the very least, as far as jump goes, it's a more substantial increase than WD+2 is.

    EDIT: I should point out that I DO want more complex/interesting abilities on equipment. But specifically on all equipment so actual options exist and no one has to grind out a relic if they're not into the suff usually slapped onto a relic grind in this game.
    I do agree that *all* equipment should have complex and interesting stats, not just relics. However, there's nothing wrong with, say, having the non-relic have Jump Recast -3/4 seconds, and the relic (or equivalent raid version) have Jump Recast -5. Better gear, especially when it's difficult to obtain, should have better stats.
    (2)

  10. #50
    Player
    Tilgung's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raein Tilgung
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Except.. relics are the easiest high tier weapons to obtain? Time consuming, yeah but infinitely easier than being capable of farming things like T5/9/13 when they were relevant or A4S as of now.
    (2)

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