I just wanna see what the quest and weapon stats are..and find out how the quest will work..if it will be like the last one or nah.


I just wanna see what the quest and weapon stats are..and find out how the quest will work..if it will be like the last one or nah.
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it happened in other mmorpgs , WoW with Cloak / Ring legendary (or Tier sets) , Eq2 with epic weapons (that provided a new skill to every class) , and the list goes on and on...This is what happened in XI and lasted the life of the game as I knew it. If you were a paladin you had to have Aegis (preferred) or Ochain else you were not a real tank. Ranger or samurai had to have a relic bow or you were not needed. Weapons that increased weapon skill damage or gave afterglow/math, extra attacks, or ignored defense and damage reduction. The same with gear that gave boosts to abilities. Thief's with Treaure hunter +8 or +9 for example. If you had anything below a certain value meant less of a change for that boss drop. Especially if you were starting or in the middle of a long 2 years of Dynamis farming. Let alone to get into Xarcabard and the Promathian areas.
A lot of parties shells and Pug's doing endgame, main story, or content would require a status quo to a job and if you didn't meet it you were kicked or denied.
isnt about needing the item to enter content....is "forcing" ppl to endure the relic grind or bust... even for alts u rarely play
i would love to see more interesting stats , cool effects , enhancing skills and what not...but is a pain in the rear to balance , and it force the playerbase to get it,plus what happens when new weapons are released next expansion? what happens to ppl that doesnt want to grind the relic?
this game needs ways to enhance the gameplay after hitting max lvl? yeah... but how? Merits? AA like eq ? in the end is all a grind that once u do it is over....
the gear system is boring we all agree on that , but if we start tossing "enhanced jump"+1 , enhanced "cure II" and what not is going to be a nightmare.
Last edited by Warlyx; 12-10-2015 at 10:50 AM.



Wut? Were we playing the same game? I mean I played with groups who had decent gear..no relics or over the top stuff and we cleared everything in XI just fine lol. Maybe you were playing with not..nice people? Then again depending on the time you are talking about you could be right. AFTER Abyssea yes, you are right..but before, imho, when FFXI was good..no, this was not true. Sure, it would help big time and it would be amazing for someone to have relic, etc but if they didn't stuff was def still possible.This is what happened in XI and lasted the life of the game as I knew it. If you were a paladin you had to have Aegis (preferred) or Ochain else you were not a real tank. Ranger or samurai had to have a relic bow or you were not needed. Weapons that increased weapon skill damage or gave afterglow/math, extra attacks, or ignored defense and damage reduction. The same with gear that gave boosts to abilities. Thief's with Treaure hunter +8 or +9 for example. If you had anything below a certain value meant less of a change for that boss drop. Especially if you were starting or in the middle of a long 2 years of Dynamis farming. Let alone to get into Xarcabard and the Promathian areas.
A lot of parties shells and Pug's doing endgame, main story, or content would require a status quo to a job and if you didn't meet it you were kicked or denied.
Anyway, Yoshida said in interviews before the expansion that he wanted to introduce our 1.x stats back, albeit slowly and carefully to not force cookie cutter stuff, but yea..still waiting here ^^; Either way, this game direly needs something more then these same boring stats we've had since 2.0. Shoot, 1.x had better stats! And there wasn't class stacking or gear stacking in 1.x...people had choices. My BLM had many different materia melded sets for diff dungeons/primals and so forth.
What PF's are you seeing that this isn't happening? This has been a thing since first coil.I frequently see the argument that any special stats would immediately become mandatory, and people would be discriminated for not having them. Yet, there are plenty of opportunities for this to happen already in the game, and it doesn't. Do you ever see a farm party in PF that requires A4S weapons, or even Thordan EX weapons? Drops from those two events give a substantial stat increase, and excluding people without them would speed up your runs. But it doesn't happen. Why would adding new and interesting stats (to either all gear or only rare / hard to get gear) suddenly cause this to start happening?
Wrong. Higher ilvl weapons always have higher base damage and primary stat which absolutely eclipse every secondary stat that it isn't worth considering anything else with a lower ilvl.



Isn't easier to just not raid with those people and find the group you associate with the most who don't mind how you play....like everyone else?Because at that point they become required and you'll see a spike in people discriminating against non-relic holders for raids, farm parties, and possibly any battle related content. Don't get me wrong, I'd like it, too. But given the community's track record, I can see the potential for it to go horribly, horribly wrong.
Last edited by Kurogaea; 12-11-2015 at 12:41 AM.
Really? On Balmung I've never seen a PF require the highest tier weapon to do anything. People may ask for you to have cleared something already, but that's more about making sure they know what to do, not discriminating because they don't have a certain piece of gear. The only gear 'discrimination' I can think of is iLVL, and if you're counting that, why even argue against adding gear with new stats to the game on the basis that it would cause something to happen that you think is already happening?
Because the difference between a 210 Eso and 210 Savage weapon isn't remotely as large as.. let's say, a 210 relic with Jump Recast -5 seconds.
That 5 second reduction ends up being roughly 45,000 additional damage over the course of a typical raid boss. Or, 71-75 DPS from a secondary stat. And at the very least, as far as jump goes, it's a more substantial increase than WD+2 is.
EDIT: I should point out that I DO want more complex/interesting abilities on equipment. But specifically on all equipment so actual options exist and no one has to grind out a relic if they're not into the suff usually slapped onto a relic grind in this game.
Last edited by Tilgung; 12-10-2015 at 12:19 PM.
I do agree that *all* equipment should have complex and interesting stats, not just relics. However, there's nothing wrong with, say, having the non-relic have Jump Recast -3/4 seconds, and the relic (or equivalent raid version) have Jump Recast -5. Better gear, especially when it's difficult to obtain, should have better stats.Because the difference between a 210 Eso and 210 Savage weapon isn't remotely as large as.. let's say, a 210 relic with Jump Recast -5 seconds.
That 5 second reduction ends up being roughly 45,000 additional damage over the course of a typical raid boss. Or, 71-75 DPS from a secondary stat. And at the very least, as far as jump goes, it's a more substantial increase than WD+2 is.
EDIT: I should point out that I DO want more complex/interesting abilities on equipment. But specifically on all equipment so actual options exist and no one has to grind out a relic if they're not into the suff usually slapped onto a relic grind in this game.
Except.. relics are the easiest high tier weapons to obtain? Time consuming, yeah but infinitely easier than being capable of farming things like T5/9/13 when they were relevant or A4S as of now.
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