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  1. #1
    Player
    AzraelX's Avatar
    Join Date
    Jan 2015
    Posts
    586
    Character
    Irvin Izanagi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80

    Can future relic weapons have special abilities?

    Each relic weapon takes considerable work. Each weapon has unique lore and unique job.
    I still do not understand why the relic weapons don’t have special abilities per job, per stage? Like increase change for an extra proc, decreased CDs for a certain move, or an additional effect on some moves, like added slow/silence.
    What do you guys think?
    (10)

  2. #2
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by AzraelX View Post
    Each relic weapon takes considerable work. Each weapon has unique lore and unique job.
    I still do not understand why the relic weapons don’t have special abilities per job, per stage? Like increase change for an extra proc, decreased CDs for a certain move, or an additional effect on some moves, like added slow/silence.
    What do you guys think?
    You could say that a relic requires a lot of work but honestly they are very casual unlike how they used to be in XI. By casual, I mean you're going through 'normal' content (rerunning dungeons, fate farm, etc) and not going into the hardest content in game to get items for it (dynamis from XI). I do agree with you that they should have more additional attributes in this game and even set bonuses to make it feel (to me at least) that the raiding content is worth my time versus the vanity fair that it always has been since 2.0.
    (4)
    Last edited by KitingGenbu; 12-09-2015 at 03:47 AM. Reason: word count yo

  3. #3
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    Quote Originally Posted by KitingGenbu View Post
    You could say that a relic requires a lot of work but honestly they are very casual unlike how they used to be in XI. By casual, I mean you're going through 'normal' content (rerunning dungeons, fate farm, etc) and not going into the hardest content in game to get items for it (dynamis from XI). I do agree with you that they should have more additional attributes in this game and even set bonuses to make it feel (to me at least) that the raiding content is worth my time versus the vanity fair that it always has been since 2.0.
    Well lot of raiders won't see the value in relic weapons cause lot of raiders don't believe that casuals should have gear that equal to their raid equipment. Which has largely been the same outlook since 2.0 also.
    (0)

  4. #4
    Player
    Kyuuen's Avatar
    Join Date
    Jun 2012
    Posts
    725
    Character
    Kyuuen Queles
    World
    Midgardsormr
    Main Class
    Dancer Lv 90
    I can agree to an extent that perhaps the relics are a little flavorless, that they should have something that modifies an ability to a class, but it shouldn't render end game weapons obsolete. That's the tricky part, usually modifying an ability through items renders other items useless immediately.
    (0)

  5. #5
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kyuuen View Post
    I can agree to an extent that perhaps the relics are a little flavorless, that they should have something that modifies an ability to a class, but it shouldn't render end game weapons obsolete. That's the tricky part, usually modifying an ability through items renders other items useless immediately.
    Unless said end game pieces also have some augmentation. I mean in progression, people will still opt out for the best pieces in regards to secondary stats. At least with bonus effects, it could give the jobs some bonus aspect instead of playing the same for the entire expansion cycle.
    (1)
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  6. #6
    Player
    Azper's Avatar
    Join Date
    Sep 2014
    Posts
    889
    Character
    Aria Ashford
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by AzraelX View Post
    I still do not understand why the relic weapons don’t have special abilities per job, per stage?
    Because at that point they become required and you'll see a spike in people discriminating against non-relic holders for raids, farm parties, and possibly any battle related content. Don't get me wrong, I'd like it, too. But given the community's track record, I can see the potential for it to go horribly, horribly wrong.
    (14)

  7. #7
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Azper View Post
    snip
    Could that be not be said about any suggestion to make gear interesting? "How about we get some gear set bonuses?", "No, people will exclude players who don't have the full set". It seems even SE doesn't believe in that as they're adding materia slots to gear, what if someone is unable to afford the most costly materia and decides to opt in for the cheaper option, is everyone going to start excluding them then? No, it's going to be a select few, and then you ignore those dicks. As long as you're good enough to get the job done, you're good enough for the party.

    I don't believe we should have boring stats for the sake of "But the abuse", but that seems to be the response to a lot of suggestions.
    (8)

  8. #8
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Colorful View Post
    I don't believe we should have boring stats for the sake of "But the abuse", but that seems to be the response to a lot of suggestions.
    After getting some eso pieces and going back into A3S...not much changed for me. I'm still finding myself falling asleep during the fight, partially because it's the exact same regardless of what you do outside of it. At this point, I wouldn't mind them taking some quips from other MMOs like having set bonuses or bonus effects on equipment. Doesn't even have to be something expansive like WoW's specialization within their classes; the concept of armory, as well as being able to proficiently gear multiple jobs within the same role is more than enough, provided that they play differently from each other.
    (0)
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  9. #9
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    I'd rather them have tier sets like in WoW.

    Wear all the pieces of a set (like the full savage alexander set or the full esoteric set) and you get a perk to your job. For example, extra crit chance for scholar, or a chance for Ruin III to fire twice for summoner, just as some general examples of what they could do.
    (0)

  10. #10
    Player
    DukeGr's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    149
    Character
    Ralkon Kon'lai
    World
    Shiva
    Main Class
    Marauder Lv 60
    Quote Originally Posted by FoxyAreku View Post
    I'd rather them have tier sets like in WoW.

    Wear all the pieces of a set (like the full savage alexander set or the full esoteric set) and you get a perk to your job. For example, extra crit chance for scholar, or a chance for Ruin III to fire twice for summoner, just as some general examples of what they could do.
    Why should you be limited by a set in terms of how you want your gear to be augmented? By utilizing the materia system you can add your own special stuff wherever you want with whatever combo/options you want, the whole point here is to add some personalization not just another BiS Weapon/Set.
    (0)


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