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  1. #18
    Player
    Koujiro's Avatar
    Join Date
    Mar 2015
    Posts
    17
    Character
    Thales Morocc
    World
    Cactuar
    Main Class
    Thaumaturge Lv 80
    I find it amusing that people rather correct math issues than to actually talk about the loot system and try to give better solutions (on the hope that maybe a dev. will see this topic and promote some changes in a near future?).

    *ahen*

    Giving my own opinion now. The "one item per run" is interesting (at least half of the people in the run will get >something<), but I thought on something that follows the Savage example to eliminate the RNG completely. Give a "Gordian Prototype's Page", or however you want to name it, for each clear we have on each individual floor, and allow us to exchange some of those pages for bolts, chains, pedals, you name it. That will eliminate a bit of the RNG of those places while securing that people will have to run them a sufficient amount of times for them to not be simply "given" to the players. And, of course, if RNG is on your favour, you will be able to reduce the time you spent there.

    The reason for the different pages instead of a single token is to make sure that everybody runs all the floors, instead of spamming the same floor over and over again for easy tokens.

    I would go for something like, but things could always be rearranged:
    A1 pages: Bolts and Chains
    A2 pages: Pedals and Lens
    A3 pages: Cranks and Springs
    A4 pages: Springs and Shafts

    The only issue I see with this method is a inventory one. But inventory is ALWAYS a problem, so, what else can we do? ¯\_(ツ)_/¯
    (0)
    Last edited by Koujiro; 12-10-2015 at 03:12 AM.