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  1. #21
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Koujiro View Post
    I find it amusing that people rather correct math issues than to actually talk about the loot system and try to give better solutions (on the hope that maybe a dev. will see this topic and promote some changes in a near future?).
    I specifically asked for help with my math. Further, the math is to highlight what the current problem is. I also suggested fixes in my original post. Finally, someone correcting math is on topic, while your statement above is nothing but dismissive.

    Quote Originally Posted by Koujiro View Post
    Giving my own opinion now. The "one item per run" is interesting (at least half of the people in the run will get >something<), but I thought on something that follows the Savage example to eliminate the RNG completely. Give a "Gordian Prototype's Page", or however you want to name it, for each clear we have on each individual floor, and allow us to exchange some of those pages for bolts, chains, pedals, you name it. That will eliminate a bit of the RNG of those places while securing that people will have to run them a sufficient amount of times for them to not be simply "given" to the players. And, of course, if RNG is on your favour, you will be able to reduce the time you spent there.

    The reason for the different pages instead of a single token is to make sure that everybody runs all the floors, instead of spamming the same floor over and over again for easy tokens.

    The only issue I see with this method is a inventory one. But inventory is ALWAYS a problem, so, what else can we do? ¯\_(ツ)_/¯
    This is similar to my earlier thoughts. I think that the actual items should drop, with everyone receiving some sort of currency to purchase if their items do not drop. Similar to both Alex Savage and EX Primals loot systems. In my opinion, the current Alex Normal loot system is the worst loot system in the game by far (and has been since release).
    (1)

  2. #22
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kaurie View Post
    This is similar to my earlier thoughts. I think that the actual items should drop, with everyone receiving some sort of currency to purchase if their items do not drop. Similar to both Alex Savage and EX Primals loot systems. In my opinion, the current Alex Normal loot system is the worst loot system in the game by far (and has been since release).
    Nah, the worst loot system has always been mini-boss X drops item Y. Player, abandons duty after mini-boss X. It is much worse in (but not limited too) 4 man content; consider replacement times when the leaving player is Tank or Healer. This behaviour was also rampant in CT, ST, WoD.
    (0)

  3. #23
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by ChameleonMS View Post
    Nah, the worst loot system has always been mini-boss X drops item Y. Player, abandons duty after mini-boss X. It is much worse in (but not limited too) 4 man content; consider replacement times when the leaving player is Tank or Healer. This behaviour was also rampant in CT, ST, WoD.
    I 100% disagree, but these are merely our opinions I suppose.
    (0)

  4. #24
    Player
    enthauptet's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    719
    Character
    Judy Hopps
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by ChameleonMS View Post
    Nah, the worst loot system has always been mini-boss X drops item Y. Player, abandons duty after mini-boss X. It is much worse in (but not limited too) 4 man content; consider replacement times when the leaving player is Tank or Healer. This behaviour was also rampant in CT, ST, WoD.
    My datacenter must be a lot nicer because while I didn't do CT while it was current I've only had 1 person quit VA after getting gear. They were also the same one that complained constantly, died and told everybody to "git gud" so everyone was glad they left anyway. I get more people rage quitting in A4 than anything, also the loot system does suck mainly because it requires way too many items to turn in for gear for something that is RNG based. I stopped running it while it still would have helped my gearing up because my loot scores were so bad for the 4+ items. Either stick with a token system or a RNG loot system, having both is just bad and discouraging.
    (0)

  5. #25
    Player
    umbralcadenza's Avatar
    Join Date
    Feb 2015
    Posts
    22
    Character
    Ridelei Minevra
    World
    Zalera
    Main Class
    Ninja Lv 70
    Here's what they're doing about the Alexander loot system.

    [3.0] Players can now obtain the following items upon completing Alexander: Gordias, areas one through four:
    Precision Gordian Bolt / Precision Gordian Lens / Precision Gordian Spring / Precision Gordian Shaft
    Note how it only lists bolt, lens, spring, and shaft. The only major content being implemented in this patch besides some story stuff is the Relic weapons, and since there are tokens missing, they could not possible be for any loot system revisions.

    You asked for Alexander loot fixes? They gave you other reasons to infinitely grind Alexander.
    (0)

  6. #26
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    From the list it would be accessoires, head, legs and body for a direct trade in or whatelse so you have to grind for hands, feet and belt afterall
    (0)

  7. #27
    Player
    Benjo's Avatar
    Join Date
    Dec 2015
    Location
    Shirogane
    Posts
    191
    Character
    Gosetsu Daito
    World
    Odin
    Main Class
    Viper Lv 100
    disable the need roll for items or tokens which the current job of this player already has received in the inventory / retainer / armory chest; so he can't roll on the shafts in A4 nm when he already got the chest with the current job he's already in.
    (0)

  8. #28
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Benjo View Post
    disable the need roll for items or tokens which the current job of this player already has received in the inventory / retainer / armory chest; so he can't roll on the shafts in A4 nm when he already got the chest with the current job he's already in.
    That sounds like a crazy weird amount of work when they could just add 1 drop per run rule.
    (0)

  9. #29
    Player
    Benjo's Avatar
    Join Date
    Dec 2015
    Location
    Shirogane
    Posts
    191
    Character
    Gosetsu Daito
    World
    Odin
    Main Class
    Viper Lv 100
    Quote Originally Posted by Pence View Post
    That sounds like a crazy weird amount of work when they could just add 1 drop per run rule.
    tbh there is already a search funtion in the game which scans your inventory / retainers / armory chest in order to make this feature going to work it's just needs to being tied to a lockout system which filters items already claimed by the tokens of the respective job.
    (0)

  10. #30
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by Benjo View Post
    tbh there is already a search funtion in the game which scans your inventory / retainers / armory chest in order to make this feature going to work it's just needs to being tied to a lockout system which filters items already claimed by the tokens of the respective job.
    That would just do more harm than good.

    For example many players use their best geared jobs to farm these items for alts - as it is more effective. If you would force them to play their worse geared jobs it would increase the clear times and also the risk of failure.
    (0)

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