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  1. #22
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Februs View Post
    Exactly lol. This is one of the only uses I've ever found in the game for the "target lock-on" function (besides the Demon Wall boss). Only time it's even an issue is if over-eager Dps start dropping ground based AoE's, but I am not turning the train around for that. Sorry they wasted a CD, but no... just no...
    Same. "...I could take 7 crits or screw over melee positionals while I rotate these mobs for your flaming arrow... or I could just keep parrying everything while slowly being overrun... at a controlled pace." Still have 'lock-on' bound to a convenient button, though mostly for chasing down mobs as melee while lagging, and it does look pretty cool in that situation...

    I remember an LS of mine discussing findings on avg crit chance of mobs across HW dungeons. Just can't remember what that number was (albeit fairly consistent). 8... maybe 12%? That'd give you a good average 6% mitigation in the latter case, more with DD or Bulwark up, which isn't too bad given that it also has the safety net factor of preventing RNG spike damage.
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    Last edited by Shurrikhan; 12-09-2015 at 06:16 PM.

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