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  1. #1
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Iagainsti View Post
    I know exactly what you mean xD especially in A2 SA2 or when you run unsynced content and pull the whole place. I found that the easy fix to this is to target as best as you can the "middle" mob of the pack and slowly back pedal as theyre being burnt down. It's almost like the system constantly reshuffles them and the system registers their hits to the front of your hitbox.
    Exactly lol. This is one of the only uses I've ever found in the game for the "target lock-on" function (besides the Demon Wall boss). Only time it's even an issue is if over-eager Dps start dropping ground based AoE's, but I am not turning the train around for that. Sorry they wasted a CD, but no... just no...
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  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Februs View Post
    Exactly lol. This is one of the only uses I've ever found in the game for the "target lock-on" function (besides the Demon Wall boss). Only time it's even an issue is if over-eager Dps start dropping ground based AoE's, but I am not turning the train around for that. Sorry they wasted a CD, but no... just no...
    Same. "...I could take 7 crits or screw over melee positionals while I rotate these mobs for your flaming arrow... or I could just keep parrying everything while slowly being overrun... at a controlled pace." Still have 'lock-on' bound to a convenient button, though mostly for chasing down mobs as melee while lagging, and it does look pretty cool in that situation...

    I remember an LS of mine discussing findings on avg crit chance of mobs across HW dungeons. Just can't remember what that number was (albeit fairly consistent). 8... maybe 12%? That'd give you a good average 6% mitigation in the latter case, more with DD or Bulwark up, which isn't too bad given that it also has the safety net factor of preventing RNG spike damage.
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    Last edited by Shurrikhan; 12-09-2015 at 06:16 PM.

  3. #3
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Shurrikhan View Post
    snip
    Kinda funny to see the things we use some functions for, isn't it? lol. I remember when I first started playing this, seeing the lock-on function and thinking it was gonna be like every other video game out there and that I'd end up using it a lot... And then I didn't, except for these very rare instances lol.

    I thought the crit rate was 5%... I seem to recall reading it somewhere. I don't know if it's true though. Either way, it's very difficult to quantify the benefit of moves like Bulwark and Awareness since we have no way of knowing how many crits were nullified, if any.
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