
Originally Posted by
Colorful
I'm starting to think you don't even pay attention to what Yoshida says and make it all up. He stated that he considers Normal very successful and that he was glad many people got to clear it, while Savage has unexpectedly low clear rates (don't know why he was surprised). From what, how did you manage to get "Normal is going and Savage is going to remain."? It seems to me that Savage is going to tuned lower, likely somewhere in between Second Coil and Savage, while Normal either remains, or is tuned to a higher level similar to that of EX primals (the originally advertised difficulty). Either way, you're misinformed.
In the end it just boils down to how much players they want to appeal to, and that's the majority. Assuming 300,000 have cleared normal, 80,000 have cleared A1S (which would be similar difficulty to a lower tuned savage I'd assume), and 5,000 have cleared A4S, removing Savage and opting in for Normal + Extreme mode would result in 375,000 appeased players. Now, if you remove Normal and Keep Extreme + Savage you get 80,000 happy players, resulting in just under 300,000 unhappy players. Seems like common sense to me as for what they'll do.