A combination of being late, needing to improve my skill, and I have yet to find a stable static group. The static I'm in now, which had previously been held up at the hand of pain, has all but broken up because of a string of abysmal pugs for A1/A2.
That's part of the reason for the decline too as if content is harder it's more difficult to get a group that can succeed on it, or more realistically, be patient enough to succeed.
Most FF players aren't trained like raiders in 'other MMOs' where it could take months to down a boss.
It's also because FF14 gives better gear every few months, so most people figure it's better to just wait for that instead of beating their heads against a stone wall for a reward that'll only put them slightly ahead by the next patch. Not to mention people would probably not like doing the same content for months or over a year for a particular reward.That's part of the reason for the decline too as if content is harder it's more difficult to get a group that can succeed on it, or more realistically, be patient enough to succeed.
Most FF players aren't trained like raiders in 'other MMOs' where it could take months to down a boss.
It sounds like nonsense, and I bloody well hope it is. Nerfing Thordan would be absurd. While I appreciate the devs want content being more accessible, the whole intent behind EX/Savage trails are their difficulty. I want A3 to kick my ass until I figure it out. What purpose does that fight even serve if it isn't hard? You get gear you will never need and a meaningless achievement title. Leave some of the content hard and the rest easier.
There are a lot of good players who can potentially clear a3 and a4 savage, the problem is having a group with 7 other players who can play at acceptable level and can play at the same time as you at least 2-3 times a week, also there is a lack of good leaders and raid and group leading requires doing things that will upset other people often and there's no real reward for it. Also players are not provided with tools to improve their game, there is no in game parser and ACT can be complicated and is not even officially sponsored. There is a lack of guides as well in my opinion and they are hard to find.
At the same time, some people don't want A3s to be kicking their ass for 3+ months, esp when it's the only (current) raid content we have, the step behind that being alexander normal (which is unfortunately Dfable and doesn't have that long of a shelf life)It sounds like nonsense, and I bloody well hope it is. Nerfing Thordan would be absurd. While I appreciate the devs want content being more accessible, the whole intent behind EX/Savage trails are their difficulty. I want A3 to kick my ass until I figure it out. What purpose does that fight even serve if it isn't hard? You get gear you will never need and a meaningless achievement title. Leave some of the content hard and the rest easier.
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I have to disagree with this. There is lot good text guides, video guides or picture guides like this http://i.imgur.com/EJXEalr.png where you can see exactly what happen and when.
Sounds like most journalism these days.
I think normal Coil had the perfect difficulty. Savage Alexander is really too much. When statics are disbanding left and right because they can't pass dps checks, you know there's a problem.
A good portion of the player base continue to play because they raid. If you make the raid too challenging, where 99% raiders (not players, raiders) can't clear it and end up disbanding then you're killing off your own player base.
Last edited by LunarEmerald; 12-06-2015 at 02:34 PM.
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