I understand where you're coming from, but this isn't exactly fair. There is a "little league." It was all of the content leading up the HW expansion.
It's not like Thordan Ex was the first Extreme Primal. Garuda, Ifrit, Titan, Levi, Ramuh, Shiva, Odin, King Mog, Bismark, and Ravana all lead up to this fight, and that's not even counting the Coils of Bahamut which have FAR more difficult mechanics than anything HW has to offer. It's true that Theordan doesn't require you to clear all of them to get in, but the fights are there to teach people how to go about doing "extreme" level content (especially the original 3, which are very adequately scaled in terms of difficulty and what they require, and subsequently teach, the players who finished them). That content was once the benchmark that taught a lot of us how to even play our jobs. Not to mention the fact that all of the new fights are just recycling old content.
Dragon's Gaze is basically Petrification from T7, only with a different effect. It has now been recycled in Therdan Ex, The Aetherochemical Research Facility, and Saint Mocianne's Arboretum, but it was originally found in T7. Players who ran that don't even hesitate to turn their backs on the boss when they get the prompt, because they have had plenty of experience with it. Lightning storm was taken straight out of Ramuh Ex, and then there's Dragons Rage which is a stand in for any stack mechanic that is found in a huge number of fights. The most reminiscent is T9's Iron Chariot/Thermionic Beam combo, because it follows almost the exact same dodge pattern (spread/avoid AoE > Stack in mid to split dmg > stay away from MT). Anyone who did T9 would find this very familiar, and that's just naming a few. It's gotten to the point now where almost every single mechanic in the game can be easily identified just by looking at it if you have actually played the content leading up to it, which SE has made even easier by allowing us to unsync old fights. They might change up the visual ques a little here and there, but it only takes one time for you to recognize it.
TL;DR: The point is, SE has given us the tools to teach ourselves how to adequately, or even optimally, play the Extreme content of the game. It is not their fault if players refuse to actually use those tools to their advantage.
The real issue is people que-ing in PF without this experience and still expecting to get through it, or even get carried by the rest of the group. In that regard, PF has always been a hostile environment in which you have to weed out the chaff to get clear. It has only gotten worse since HW's release, because new players skipped a ton of content and still think they're good enough to stand toe to toe with veterans (Bismark EX and Ravana Ex were utter hell to find an adequate PF for back when ilvl 175-180 was the average), but there's really nothing SE can do to change that. Thordan is already a PF only fight. It's up to the party leader to cut the dead weight when they see it.

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