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  1. #31
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Naraku_Diabolos View Post
    FFXIV =/= FFXI. Go back to FFXI and play it instead.
    Don't tell people to leave a game, the devs don't want people leaving their games >.>.

    I don't know the Abyssea expansion in XI anyway, why not explain it in greater detail? Images? Images always helps learning XD.
    (4)

  2. #32
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,856
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Chiramu View Post
    Don't tell people to leave a game, the devs don't want people leaving their games >.>.

    I don't know the Abyssea expansion in XI anyway, why not explain it in greater detail? Images? Images always helps learning XD.
    It's hard to explain why there is such a love/hate with it.

    Basically, Abyssea was a series of 10 zones introduced in three content patches that we paid $10 each for, making the mini expansion $30 total. Abyssea itself was a parallel world to Vana'diel, with the same zones, but with slightly different rules. In Abyssea, your player character died trying to stop the apocalypse (the plot of the 2nd expansion, CoP) and lost - so in Abyssea, the world really has ended. The planet is overrun with what we now call Voidsent. One of the survivors, Joachim, managed to break into our timeline/universe and recruit adventurers to do their best to stop the voidsent invasion. Not quite as wibbly wobbly timey wimey as the 4th expansion, Wings of the Goddess, but the best moment in Abyssea was when Abyssea-Prishe meets your player character after Abyssea-You was dead for a few years. Very touching.

    Abyssea's storyline content was pretty thin, and because it was introduced with the raised level caps, it obliterated the need for any content before it. The cheap level 78 gear was better than almost everything at level 75 that had been best in slot for half a decade. Unfortunately, they didn't introduce any real challenging content in Abyssea until the 2nd infusion of zones, when the Empyrean base gear was introduced. By the time the third patch came along, Abyssea was actually kind of fun and had some genuinely challenging battles (the aforementioned caturae and Shinryu fights) - but the damage was done, and the population of FFXI had dropped in half because people were upset about all the changes in game balance.

    TLDR: - Abyssea's implementation caused too many changes at once, too fast, and "ruined" the game for a lot of people.
    (5)
    Last edited by Catwho; 12-07-2015 at 10:54 PM. Reason: More info

  3. #33
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Abyssea is basically Diadem for the most part. You essentially have what you are requesting. Of course, like other FFXI like content thrown in the game (Hunts), it doesn't work as well as intended and is a boring grindfest.
    (1)

  4. #34
    Player
    Naraku_Diabolos's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,256
    Character
    Hayley Westenra
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Chiramu View Post
    Don't tell people to leave a game, the devs don't want people leaving their games >.>.

    I don't know the Abyssea expansion in XI anyway, why not explain it in greater detail? Images? Images always helps learning XD.
    The OP doesn't have to leave FFXIV and never come back while playing FFXI. There are plenty of players playing both games at the same time...
    (2)

  5. #35
    Player
    mdha02's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    170
    Character
    Tatazan Notestine
    World
    Faerie
    Main Class
    Astrologian Lv 60
    Abyssea took all the fun out of FFXI. I played it since release and after that came out it ruined the game. It took all the fun out of the game. No more parties to actually learn how to play your job. Then, you had to go back to lower level areas to skill up. We already have enou players that don't know how to play thier jobs. We don't need this ever. They will loose so many subscriptions if they did this.
    (4)

  6. #36
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80
    Quote Originally Posted by Velhart View Post
    Abyssea is basically Diadem for the most part. You essentially have what you are requesting. Of course, like other FFXI like content thrown in the game (Hunts), it doesn't work as well as intended and is a boring grindfest.
    It doesn't work as intended because they developed it bad.

    NMs aren't anything like hunts. If you think so you didn't actually fight NMs.

    Just like diadem isn't anything like dynamis.

    I could take any good idea you give me and make it a mindless grind fest.
    (6)

  7. #37
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Critical-Limit View Post
    It doesn't work as intended because they developed it bad.

    NMs aren't anything like hunts. If you think so you didn't actually fight NMs.

    Just like diadem isn't anything like dynamis.

    I could take any good idea you give me and make it a mindless grind fest.
    I was semi-afk in Dragon's Aery for years getting window timers, I am well aware how NM's worked in FFXI. Also, please understand what I said before when I said "FFXI-like", don't recall calling them carbon copy. They are definitely influenced by them however.

    People kept requesting something like NM hunting or Dynamis like content, and they finally get it, and they are underwhelming at best. This is because they still have to work in the context of FFXIV, and in doing so, does not work out as well as they have hoped. They seriously need to stop taking FFXI requests into consideration and come up with fun content that at least attempts to not feel like a grind.
    (1)

  8. #38
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80
    Quote Originally Posted by Velhart View Post
    stuff.
    Its 100% possible to make NMs work in ffxiv. Just like it\\\\'s possible to make other content work.

    The problem is even on some of the easiest content. People struggle. So they keep bringing out these ideas in the context that "anyone" can do it rather than make it challenging.

    They can make the trash in diadem interesting. They just chose not to.

    One of the things that made trash in FFXI a threat was they hit like a nuke. And to reduce this you had to constantly debuff their buffs, keep up slow/paralyze/silence/bio.

    In ffxiv the monsters gain permanent immunity it seems if you try to keep these up.
    (4)

  9. #39
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80
    For some reason can't edit:

    They could make trash do meaningful buffs that must me one Ilm punched. Or remove the resistance, and have the drg keep up slow during his rotation. Have this other job do silence on magic moves and stun on physical. Make these moves happen often, and maybe even combo with other trash. Maybe a monster could do a AOE sleep, and another monster does some kind of suck you in move. To survive this mechanic you have to have dPS get behind healers so the wind sucking you win is less effective on the healer. And the healer can get away. So 4 people must eat sleep but make it so healer can wake everyone afterwards otherwise the trash will wreck the party one person at a time.

    However this makes things interesting but also difficult. Thus casual people would not like it
    (2)

  10. #40
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    People should stop with "FF XIV need [insert XI content with no explanation]" and should instead write "FF XIV need something similar to [insert XI content with explanation]"
    (3)
    Last edited by Felis; 12-08-2015 at 01:00 AM.

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