NononononononononononononononononononononononononononononoYoshi-P and Dev Team please consider adding Abyssea to this game like from FFXI.
In FFXIV's current state we log in run one of two dungeons for esoterics each day and after so many days/weeks we have a complete set of gear.
If Yoshi-P / Dev team were to add Abyssea to this game it would give it some much needed longevity to content/gearing up. It would make all the green items from the two expert roulette dungeons be something more than a trade in for GC seals. We would have to use that armor until we were able to get each piece of AF (or whatever you would call it) gear from Abyssea by killing monsters and spawning NM's (kind of like in Diadem) and trading in the pages we earn from killing said NM's for our gear.
Sure, it would require more work than just logging in and running expert roulette every day.
We would actually have to make parties and go and kill things, slowly earning pages from killing NM's toward each piece of gear in our set.
NO.
Edit:
However, I wouldn't oppose bringing the Cacturae bastards into FFXIV as a challenge fight. Those guys were fun.
And I'm talking about these guys:
And everyone's favourite:
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Last edited by Suirieko; 12-07-2015 at 04:52 PM.
No.
Thank you.
What we suffer is "the curse of knowledge". For new people, most of the dungeons after level 24 is considered "intense". For us, we just don't understand why newbies do not "get the mechanic" when everything is spelled out for you right in front of your screen... For them Brayflox is HARD ("you want me to Esuna all of you? move out of the way? and cure three people???), Sunken Temple is "ZOMG WTF was that", Cutter's Cry was "intense" and Titan "baby trial" was "fck this, I swear I ran and out of the train track from hell".
And one more thing. I have a serious love hate with Abyssea, no doubt that I had a lot of great fights there with my linkshell, but Abyssea is what ruined FFXI, and one of the biggest mistake SE ever made, and the biggest crime of all, was allowing level 30 players into abyssea. They have no place in there, and should've never been allowed. This allowed players to speedily level themselves to 75+ with little to no effort (and no, keywhoring does not count.) I don't care if that was SE's way to allow casual to quickly level up, it was an incredibly wrong way to do about it.
Besides, you already have Abyssea, it's called Diadem.
Suirieko Mizukoshi ofExcaliburLamia
I tried Diadem about twice...I saw very little point in going back after the initial couple of runs. It seemed like an oversized dungeons...but with gathering! Objectives were dull and i just couldnt wait to leave.
If Diadem is like Abyssea then no thanks :P. Although I left mid-way through Treasures of Aht Urghan in FFXI so I can't comment on what Abyssea was like.
not all, way too general, I for one loved abyssea as did many others, still my fav zones in the game after 10+ yrs (SoA sucks imo)^^
ppl started leaving in large amounts way way before abyssea!!
I cant see that here though ,the ffxiv team isnt quite suited for large scale battle design. (or proper housing UI) heh...
♥ MORE HIGH HEELS + INSTANCED HOUSING! ♥!
and if it's anything like XI's result. . .
"It's simple. We, uh kill the endgame"
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Last edited by Caj814; 12-07-2015 at 06:11 PM.
Abyssea is already in FFXIV and it is called the diadem.
Also, Abyssea is probably the worst piece of content of FFXI. It is simply horrible.
It is 100 % the same thing. The only difference is that you don't have specific gear dropping from a specific NM (which is a good thing because Abyssea was a nightmare in that regard).1. Diadem is nothing like Abyssea, this last one having a better design and concept imo.
Last edited by Stanelis; 12-07-2015 at 06:26 PM.
abyssea didnt ruin FFXIV , removing the cap and lot of other little things however ruined the game.
Abyssea was far from the best content in FFXI , but albeit copypasted zones it had lots of nms and content to explore , i despised the "proc" system , blu red yellow too.
All the talk about adding this and that to FFXIV from FFXI is great and all but the bottom line is that it unfortunately cant work.
FFXIs content actually WORKED with its small population. It may have worked against you for the most part trying to put together a group but think... Did you ever see 200 people inside of Dynamis (Diadem)?
We do however need more vertical progression.
Thats the only way that you're going to break up the player base and keep things relevant.
Right now the option is run Savage or don't. In FFXI you could run Sky, Sea, Salvage, Dynamis. While ultimately some gear choices were better than others, the gear was relevant. There was money incentive.
This would prevent zergs in hunts and diadem if there was more content of the same level to do.
Not everything is about balance. Like people talking about "we cant add this class because". Bullocks. I played Warrior in FFXI when Warrior was hated. Did I hate that nobody really wanted me? Yeah.. But I did a god damn good job of ripping threat off the tank and doing massive damage for the short time I was alive!
So what? Nobody already wants bard in their group but they take them anyways. The efficency and fine tuning is only necesscary to an extent. If you're aiming at a mostly casual player base, balance isn't really an issue.
I want more solo content, I want more casual and mid-core content (even though I consider myself a hardcore raider. The bottom line is that the majority of the player base just isnt up to task. So give me more to do in general!)
Last edited by KeluBehemoth; 12-07-2015 at 07:31 PM.
The caturae NMs were pretty boss, I'll agree with you. There are a few elements included in Abyssea that I wouldn't mind seeing in some content in XIV:
- Same mob kill exp chains, instead of timer exp chains. That, along with alliance based exp, is what let people finally break out of the traditionally 6 man party setup and have a real option for leveling and merits besides Mamool Ja Staging Point. We don't need this now, and we don't need it everywhere, but for 60+ leveling in the next expansion it'd be a different option in an area.
- Tiered pop NMs where even the Tier I NMs drop good rewards.
1. Kill trash, pop has a 10% drop rate.
2. Pop Tier I NM. 25% drop rate for Tier II, and guarantee of 2-4 seals used for gear upgrades. (4 man seal parties became the pinnacle of efficiency in XI and mirror the XIV party setup - a tanky job, a couple DPS, and a healy job. The "tanky" job could be anything /NIN though.)
3. Gather multiple Tier II pops (1-2 per boss) and pop Tier II NM. Guaranteed loot drop of seals as well.
4. Gather multiple Tier III pops (2-3 per boss) and pop Tier III NM. Guaranteed loot drop of stones used for gear upgrades, plus some best in slot gear. Also upgrades necessary for Empyrean weapons.
Abyssea farm parties were the GOOD part of Abysseaa, if you consider the exp parties to be the bad (which everyone generally does.)
In essence, the Abyssea areas were the "hard mode" of their respective zones.
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