Quote Originally Posted by TatoRazzino View Post
That's a pretty good idea! I believe numbers could be a little higher for the shields, though. In Nocturnal, Celestial Opposition could add 15% more potency to shields while Time Dilation (the name would have to be changed for it to make any sense, maybe something like "Aetherial Dilation") could add 30-50%. In Diurnal the skill could remain the same.
They should save "Aetherial Dilation" in case they come up with a "Midwife" healing job. They could cast defensive spells like Lamaze, which reduces damage when the party member stands still (they practice the breathing technique to endure the pain).

Joking aside, I don't know if the name really matters. I have no idea what a "Cleric Stance" is or why it flips healing with damage, but there it is.