I see now that there are some miscalculations in my post. Thank you for pointing this out. It was late and I was sleepy, so I couldn't check the numbers properly. I'll redo the math now and edit the post with credit to youThere are two thoughts you should consider in your theorycraft:[LIST=1][*]In a ten minute fight, you can use Selene ten times as there is no RNG component to it. With your math that means it'd be a total of 4.5s reduced to the group (I haven't fact checked this, but it looks right at a glance) [EDIT] Actually, you should probably consider normalizing the units from GCD to S or S to GCD and be consistent between it all because 0.45 GCD reduction =/= 0.45s reduction - its not important in the way you've done your math but it will be important once you start adding in things like Greased Lightning, Huton, and Ley Lines, as an FYI![]()
And ur stupid i did not even mention pld in the list because i know they cannot get tp back... Only mp, do u even read??Do you even do Savage? Invigorate doesn't prevent PLD (who doesn't have invigorate in the first place), BRD, MCH, DRG and MNK from running out of TP in A2S; the same is true for MP management for WHM and AST. If you're not pulling either one of those, it means you're pulling Boles, Balances, Arrows and Spears, which are all useful cards for that fight. However, all cards are wasted if you don't know how to use them.
Anyway im done talking to u because ur just dropping my iq level and u got no knowledge about ast at all, all ur doing is throwing stupid argument back as if u got like this 100% perfect luck with ur cards even when majority of the cards are situational and benefit certain jobs
If u give ninja/monk/drg. Arrow.. They will burn tp too fast
If u give ewer to blm they will be pissed off as u screw there rotation up
And so forth the cards require u to have a brain to begin with if ur just throwing them out at will.. Then ur playing ast wrong already, i seen ast use extend on spear... Which is pointless, and even use time dialation on ut like wtf stop it ur doing it wrong
But i know for a fact i know how to play ast and know how to use my cards correctly if RNG allows me to
Oh, I'm dropping your IQ level. Have you checked your spelling and grammar lately?Anyway im done talking to u because ur just dropping my iq level and u got no knowledge about ast at all, all ur doing is throwing stupid argument back as if u got like this 100% perfect luck with ur cards even when majority of the cards are situational and benefit certain jobs
If u give ninja/monk/drg. Arrow.. They will burn tp too fast
If u give ewer to blm they will be pissed off as u screw there rotation up
And so forth the cards require u to have a brain to begin with if ur just throwing them out at will.. Then ur playing ast wrong already, i seen ast use extend on spear... Which is pointless, and even use time dialation on ut like wtf stop it ur doing it wrong
But i know for a fact i know how to play ast and know how to use my cards correctly if RNG allows me to
To be honest, there are plenty of good players who think AST is still weak when it comes to end-game. And, there are plenty of good players who think AST is fine when it comes to end-game.
At this point it's very difficult to compare or debate, because AST was a bit of a "late bloomer" in terms of capability until they got the earlier buffs.
And now, with how over-geared even a casual player is relevant to the endgame content, chances are that if you're not clearing things, there's more improvement to be made within the ability/coordination/time dedicated of your group and individual players, and less in the job you are playing.
When 3.2 rolls around we'll get a better look at whether or not there's really a disparity.
The only thing that needs to be adjusted on AST is noct sect. Have CO add maybe 2% potency to already applied shields and cards. Or, something like extending dots by 5 seconds.
One other thing I'd like to see is Lightspeed's cooldown shortened, and the mana reduction adjusted as needed. Just so we could aoe burst heal a little more often.
That is it.
Cards are fine. You make the most of whatever you draw.
That's a pretty good idea! I believe numbers could be a little higher for the shields, though. In Nocturnal, Celestial Opposition could add 15% more potency to shields while Time Dilation (the name would have to be changed for it to make any sense, maybe something like "Aetherial Dilation") could add 30-50%. In Diurnal the skill could remain the same.The only thing that needs to be adjusted on AST is noct sect. Have CO add maybe 2% potency to already applied shields and cards. Or, something like extending dots by 5 seconds.
One other thing I'd like to see is Lightspeed's cooldown shortened, and the mana reduction adjusted as needed. Just so we could aoe burst heal a little more often.
That is it.
Cards are fine. You make the most of whatever you draw.
They should save "Aetherial Dilation" in case they come up with a "Midwife" healing job. They could cast defensive spells like Lamaze, which reduces damage when the party member stands still (they practice the breathing technique to endure the pain).That's a pretty good idea! I believe numbers could be a little higher for the shields, though. In Nocturnal, Celestial Opposition could add 15% more potency to shields while Time Dilation (the name would have to be changed for it to make any sense, maybe something like "Aetherial Dilation") could add 30-50%. In Diurnal the skill could remain the same.
Joking aside, I don't know if the name really matters. I have no idea what a "Cleric Stance" is or why it flips healing with damage, but there it is.
Our memory of their faces is fuzzy, like an unidentifiable wad of fibers. -Anonymous Epitaph to the Warriors of Lint
I laughed at that! But I believe Cleric Stance comes from a tradition in RPGs. Cleric is a Battle Priest in some games, which is a variation of a healer job or simply a DPS job with church/divine/holy theme. It fits the lore of the Conjurer class, since they're kind of a forest priest guild.They should save "Aetherial Dilation" in case they come up with a "Midwife" healing job. They could cast defensive spells like Lamaze, which reduces damage when the party member stands still (they practice the breathing technique to endure the pain).
Joking aside, I don't know if the name really matters. I have no idea what a "Cleric Stance" is or why it flips healing with damage, but there it is.


I wrote a huge post in response to all the craziness going on in this and the other thread but than I thought...the stuff in bold sums it up.The only thing that needs to be adjusted on AST is noct sect. Have CO add maybe 2% potency to already applied shields and cards. Or, something like extending dots by 5 seconds.
One other thing I'd like to see is Lightspeed's cooldown shortened, and the mana reduction adjusted as needed. Just so we could aoe burst heal a little more often.
That is it.
Cards are fine. You make the most of whatever you draw.
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