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  1. #1
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Shurrikhan View Post
    In all cases but this modified Sword Oath, you'd want a small safety window to prevent automatic cancellation by button-mashing.
    Ah... those "PANIC!!!" moments.... been there.

    Actually had a run of Arboretum the other day in which I somehow accidentally dropped ShO. Held aggro fine (much to my surprise), but with much more difficulty, and the healer couldn't figure out why I was taking so much more dmg than normal. Took another 1 or 2 pulls before we realized my Oath had disappeared.
    (0)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Februs View Post
    Ah... those "PANIC!!!" moments.... been there.

    Actually had a run of Arboretum the other day in which I somehow accidentally dropped ShO. Held aggro fine (much to my surprise), but with much more difficulty, and the healer couldn't figure out why I was taking so much more dmg than normal. Took another 1 or 2 pulls before we realized my Oath had disappeared.
    And that Defiance dropping example comes from a landfill of experience. I kept making the mistake of messing with my Ctrl-1 through Ctrl-4 section of my hotbar, on which Defiance and Deliverance were located, such that my muscle memory would make me hit the same stance instead of swapping (there goes the 5 stacks I wanted for FC...). I wanted so badly for Defiance/Deliverance to just toggle into the opposite, and for Inner Beast to immediately turn into Fell Cleave once in Deliverance, and Steel Cyclone into Decimate... alas, that too, is one of those coding issues, I guess.

    Edit: Thanks again for all these checks again, btw, Februs. Hard for me to know what's getting across and what I'm missing without it.
    (0)
    Last edited by Shurrikhan; 12-04-2015 at 08:20 AM.

  3. #3
    Player
    Sevyrr's Avatar
    Join Date
    Feb 2015
    Location
    Ul'Dah
    Posts
    90
    Character
    Sevyrr Flamesong
    World
    Moogle
    Main Class
    Monk Lv 60
    Quote Originally Posted by Shurrikhan View Post
    I wanted so badly for Defiance/Deliverance to just toggle into the opposite, and for Inner Beast to immediately turn into Fell Cleave once in Deliverance, and Steel Cyclone into Decimate... alas, that too, is one of those coding issues, I guess.
    Have you considered using a macro to change your hotbars for when you hit Defiance/Deliverance?
    I and a member of my FC both do this, to swap Decimate and Fell Cleave with Steel Cyclone and Inner Beast. (I think his is more complex or whatever.)
    (0)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sevyrr View Post
    Have you considered using a macro to change your hotbars for when you hit Defiance/Deliverance?
    I and a member of my FC both do this, to swap Decimate and Fell Cleave with Steel Cyclone and Inner Beast. (I think his is more complex or whatever.)
    If I used a macro (non-queuable) I'd be unable to queue them mid-animation, causing slight GCD clip with any latency during a window in which I'm using an oGCD for Deliv/Defiance, and guaranteeing some clip for FC/Deci, which annoys the hell out of me and kills my 9-hit Berserks.

    If they went ahead and fixed that about macros, that would work too, but I'd rather SE just stack ability redundancies into a single bind (FC/IB, Deci/SC, F&C/WT) by default, etc.
    (2)
    Last edited by Shurrikhan; 12-05-2015 at 04:55 AM.