Question - would ps4 users benefit from this too? If so, I absolutely want it.



Question - would ps4 users benefit from this too? If so, I absolutely want it.
It would depend, does the PS4 have enough expendable memory? It shares the same RAM between everything and else, and the GPU as there is no dedicated VRAM, and that may cause issues. IIRC, the PS4 operating system uses 3GB of RAM, which leaves 5GB for the game, in theory it should be able to support might higher resolution textures (game uses 1.5GB at most from my tests), but I'm no expert. Perhaps someone with more knowledge could weigh in?
Old post, but... Parallax occlusion looks (mostly) fine on flat surfaces, the laziness comes from how it appears on mountain sides, cliffs, anything bumpy really. A few regions of Ishgard are quite mountainous, so it's very apparent. If they were unable to find a solution to the issue, then they should have disabled it on such occasions, or allowed the option to disable it on mountains and the like. I just went to take a screenshot (again), but it appears it has now been fixed by reducing the amount of the effect used, so yay it's fixed (or I'm looking at the wrong mountains). The textures aren't exactly anything to marvel at though.If you don't like it, then turn it off. And calling the developers "lazy" for adding a graphical enhancement that I get the impression that you really don't quite understand is not going to charm them into doing what you ask.
They don't look any worse to me. Comparison:
Parallax Occlusion: High vs. Normal
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thats changed recently PS4's newest update allows creators to utilise 7 of the 8 GB's of ram meaning now the ps4 suddenly can use 2 more gigs for more details. the last gig is used for the os but even then that only uses half of the gig in application memoryIt would depend, does the PS4 have enough expendable memory? It shares the same RAM between everything and else, and the GPU as there is no dedicated VRAM, and that may cause issues. IIRC, the PS4 operating system uses 3GB of RAM, which leaves 5GB for the game, in theory it should be able to support might higher resolution textures (game uses 1.5GB at most from my tests), but I'm no expert. Perhaps someone with more knowledge could weigh in?
Sometimes you just got to have Some fun
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