

(View images in full screen if possible) 4K
*might be spoilers* *Ninja last job quest*
http://puu.sh/kDWMG.jpg
http://puu.sh/kDWP5.jpg
Whoever made this kind of textures (ground & grass) sometimes even outfits (when zoomed in during CS)... Yoshi fix him up or kick him out. Same with movement animation, please check out Dragon's Dogma Online to learn how to do proper animations.
*impact when falling (rolling on ground or less) *stopping character while running! (no animation at all!!!) *turning left or right... current animation makes me feel like i'm moving an object.. not a moving body with legs and such... xD
The most thing i hate really is when i fly or ride a mount is the animation SO DULL, no decent animations at all.
Fix it plz.. we are in 2015.. - _ -
Last edited by Kona4me; 10-09-2015 at 09:55 PM.
If you don't like it, then turn it off. And calling the developers "lazy" for adding a graphical enhancement that I get the impression that you really don't quite understand is not going to charm them into doing what you ask.
They don't look any worse to me. Comparison:
Parallax Occlusion: High vs. Normal
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Last edited by Laraul; 10-12-2015 at 08:30 AM.


The parallax occlusion just made the problem more visible. The textures have too low res. I hope they drop PS3 soon and work on this. I know that they can already do this for the PC but chances are they won't. Like other multi platform games they want a similar visual experience across the platforms.


Still no news regarding this matter?!



Question - would ps4 users benefit from this too? If so, I absolutely want it.
It would depend, does the PS4 have enough expendable memory? It shares the same RAM between everything and else, and the GPU as there is no dedicated VRAM, and that may cause issues. IIRC, the PS4 operating system uses 3GB of RAM, which leaves 5GB for the game, in theory it should be able to support might higher resolution textures (game uses 1.5GB at most from my tests), but I'm no expert. Perhaps someone with more knowledge could weigh in?
Old post, but... Parallax occlusion looks (mostly) fine on flat surfaces, the laziness comes from how it appears on mountain sides, cliffs, anything bumpy really. A few regions of Ishgard are quite mountainous, so it's very apparent. If they were unable to find a solution to the issue, then they should have disabled it on such occasions, or allowed the option to disable it on mountains and the like. I just went to take a screenshot (again), but it appears it has now been fixed by reducing the amount of the effect used, so yay it's fixed (or I'm looking at the wrong mountains). The textures aren't exactly anything to marvel at though.If you don't like it, then turn it off. And calling the developers "lazy" for adding a graphical enhancement that I get the impression that you really don't quite understand is not going to charm them into doing what you ask.
They don't look any worse to me. Comparison:
Parallax Occlusion: High vs. Normal
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