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  1. #261
    Player
    CrystalRainbow's Avatar
    Join Date
    Sep 2013
    Posts
    807
    Character
    Crystal Rainbow
    World
    Balmung
    Main Class
    Archer Lv 80
    http://img11.hostingpics.net/pics/81...2015143024.jpg

    This would be a lot better if it was rows vs columes. As you have 3 natural breaks which makes it harder to compare the 3 different settins.

    Hills Break River Break Plains.

    VS seeing hills river and plains in all 3 settings.
    (0)

  2. #262
    Player
    FaileExperiment's Avatar
    Join Date
    Oct 2013
    Posts
    259
    Character
    Vash Warbreaker
    World
    Zalera
    Main Class
    Red Mage Lv 72
    Theres not excuse for the low res textures currently in use anymore. I hope, at least, that it's on SE's internal roadmap. The fact is 1.0 may have been poorly optimized, but that level of detail is rather standard for the average PC game today. FFXIV is falling behind. There's no doubt in anyone's mind that both the PS4 and PC could handle better textures with no problems. For those who say their own personal PC couldn't, well fine, you can stay at the current texture level. That's no reason to hold back the rest of us.
    (6)

  3. #263
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Chances are SE will just release their dev kit for modders and let some fan do it for them a la Skyrim.
    (0)

  4. #264
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Eekiki View Post
    Chances are SE will just release their dev kit for modders and let some fan do it for them a la Skyrim.
    The chances of that happening is lower than 0%.
    (6)

  5. #265
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    Quote Originally Posted by CrystalRainbow View Post
    http://img11.hostingpics.net/pics/81...2015143024.jpg

    This would be a lot better if it was rows vs columes. As you have 3 natural breaks which makes it harder to compare the 3 different settins.

    Hills Break River Break Plains.

    VS seeing hills river and plains in all 3 settings.
    Wait, that's river in the middle? O.o Whoa. Nevertheless - the rocks on the left? Yeah, I still see that in random spots at max settings.

    High resolution textures really need to happen for the PC as an option. There literally is no logical argument not to make it happen.
    (1)

  6. #266
    Player
    sirius89's Avatar
    Join Date
    Oct 2015
    Posts
    11
    Character
    Venom Blossom
    World
    Odin
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Eekiki View Post
    Chances are SE will just release their dev kit for modders and let some fan do it for them a la Skyrim.
    Releasing a dev kit for an MMORPG? That is never going to happen.
    (2)

  7. #267
    Player
    Arkann's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    127
    Character
    Yosuke Hanamura
    World
    Moogle
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by CrystalRainbow View Post
    http://img11.hostingpics.net/pics/81...2015143024.jpg

    This would be a lot better if it was rows vs columes. As you have 3 natural breaks which makes it harder to compare the 3 different settins.

    Hills Break River Break Plains.

    VS seeing hills river and plains in all 3 settings.
    Eh ? What river ? I was flying above one of those rocky platforms thingies (the ones you can land on):
    (0)

  8. #268
    Player
    Kona4me's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    175
    Character
    Faris Leonhart
    World
    Ragnarok
    Main Class
    Arcanist Lv 61
    (View images in full screen if possible) 4K

    *might be spoilers* *Ninja last job quest*





    http://puu.sh/kDWMG.jpg
    http://puu.sh/kDWP5.jpg

    Whoever made this kind of textures (ground & grass) sometimes even outfits (when zoomed in during CS)... Yoshi fix him up or kick him out. Same with movement animation, please check out Dragon's Dogma Online to learn how to do proper animations.
    *impact when falling (rolling on ground or less) *stopping character while running! (no animation at all!!!) *turning left or right... current animation makes me feel like i'm moving an object.. not a moving body with legs and such... xD

    The most thing i hate really is when i fly or ride a mount is the animation SO DULL, no decent animations at all.

    Fix it plz.. we are in 2015.. - _ -
    (2)
    Last edited by Kona4me; 10-09-2015 at 09:55 PM.

  9. #269
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Kona4me View Post
    snip
    The parallax mapping made the ground textures look much, much worse. Laziest implementation of parallax mapping I've seen to be honest...
    (1)

  10. #270
    Player
    Kona4me's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    175
    Character
    Faris Leonhart
    World
    Ragnarok
    Main Class
    Arcanist Lv 61
    Quote Originally Posted by Colorful View Post
    The parallax mapping made the ground textures look much, much worse. Laziest implementation of parallax mapping I've seen to be honest...
    Completely agree with you here "Laziest implementation" lol... ; w ;
    (0)

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