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  1. #1
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Eekiki View Post
    Chances are SE will just release their dev kit for modders and let some fan do it for them a la Skyrim.
    The chances of that happening is lower than 0%.
    (6)

  2. #2
    Player
    sirius89's Avatar
    Join Date
    Oct 2015
    Posts
    11
    Character
    Venom Blossom
    World
    Odin
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Eekiki View Post
    Chances are SE will just release their dev kit for modders and let some fan do it for them a la Skyrim.
    Releasing a dev kit for an MMORPG? That is never going to happen.
    (2)

  3. #3
    Player
    Kona4me's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    175
    Character
    Faris Leonhart
    World
    Ragnarok
    Main Class
    Arcanist Lv 61
    (View images in full screen if possible) 4K

    *might be spoilers* *Ninja last job quest*





    http://puu.sh/kDWMG.jpg
    http://puu.sh/kDWP5.jpg

    Whoever made this kind of textures (ground & grass) sometimes even outfits (when zoomed in during CS)... Yoshi fix him up or kick him out. Same with movement animation, please check out Dragon's Dogma Online to learn how to do proper animations.
    *impact when falling (rolling on ground or less) *stopping character while running! (no animation at all!!!) *turning left or right... current animation makes me feel like i'm moving an object.. not a moving body with legs and such... xD

    The most thing i hate really is when i fly or ride a mount is the animation SO DULL, no decent animations at all.

    Fix it plz.. we are in 2015.. - _ -
    (2)
    Last edited by Kona4me; 10-09-2015 at 09:55 PM.

  4. #4
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Kona4me View Post
    snip
    The parallax mapping made the ground textures look much, much worse. Laziest implementation of parallax mapping I've seen to be honest...
    (1)

  5. #5
    Player
    Kona4me's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    175
    Character
    Faris Leonhart
    World
    Ragnarok
    Main Class
    Arcanist Lv 61
    Quote Originally Posted by Colorful View Post
    The parallax mapping made the ground textures look much, much worse. Laziest implementation of parallax mapping I've seen to be honest...
    Completely agree with you here "Laziest implementation" lol... ; w ;
    (0)

  6. #6
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Colorful View Post
    The parallax mapping made the ground textures look much, much worse. Laziest implementation of parallax mapping I've seen to be honest...
    If you don't like it, then turn it off. And calling the developers "lazy" for adding a graphical enhancement that I get the impression that you really don't quite understand is not going to charm them into doing what you ask.

    They don't look any worse to me. Comparison:

    Parallax Occlusion: High vs. Normal
    (0)
    Last edited by Laraul; 10-12-2015 at 08:30 AM.

  7. #7
    Player
    Riardon's Avatar
    Join Date
    Nov 2013
    Posts
    1,333
    Character
    Leowald Chestwood
    World
    Twintania
    Main Class
    Dark Knight Lv 80
    The parallax occlusion just made the problem more visible. The textures have too low res. I hope they drop PS3 soon and work on this. I know that they can already do this for the PC but chances are they won't. Like other multi platform games they want a similar visual experience across the platforms.
    (3)

  8. #8
    Player
    Kona4me's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    175
    Character
    Faris Leonhart
    World
    Ragnarok
    Main Class
    Arcanist Lv 61
    Still no news regarding this matter?!
    (1)

  9. #9
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,815
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    Question - would ps4 users benefit from this too? If so, I absolutely want it.
    (0)

  10. #10
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Stormfur View Post
    Question - would ps4 users benefit from this too? If so, I absolutely want it.
    It would depend, does the PS4 have enough expendable memory? It shares the same RAM between everything and else, and the GPU as there is no dedicated VRAM, and that may cause issues. IIRC, the PS4 operating system uses 3GB of RAM, which leaves 5GB for the game, in theory it should be able to support might higher resolution textures (game uses 1.5GB at most from my tests), but I'm no expert. Perhaps someone with more knowledge could weigh in?

    Quote Originally Posted by Laraul View Post
    If you don't like it, then turn it off. And calling the developers "lazy" for adding a graphical enhancement that I get the impression that you really don't quite understand is not going to charm them into doing what you ask.

    They don't look any worse to me. Comparison:

    Parallax Occlusion: High vs. Normal
    Old post, but... Parallax occlusion looks (mostly) fine on flat surfaces, the laziness comes from how it appears on mountain sides, cliffs, anything bumpy really. A few regions of Ishgard are quite mountainous, so it's very apparent. If they were unable to find a solution to the issue, then they should have disabled it on such occasions, or allowed the option to disable it on mountains and the like. I just went to take a screenshot (again), but it appears it has now been fixed by reducing the amount of the effect used, so yay it's fixed (or I'm looking at the wrong mountains). The textures aren't exactly anything to marvel at though.
    (3)

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