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  1. #21
    Player
    Kogasan's Avatar
    Join Date
    Nov 2014
    Posts
    489
    Character
    Eva Earlong
    World
    Louisoix
    Main Class
    Scholar Lv 80
    Yes please SE consider 4 man endgame raids like these people speak of.
    (0)

  2. #22
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    The game is not all that balanced for 4-man parties. WAR would be the only tank for example. If you're truly talking about HARD, raid tier, content, then those class discrepancies become even more highlighted because of the smaller party size. Some aspects of the encounters would have to be simplified to fit a wider range of different parties, because a light party can't fill all the usual roles. I think SE also mentioned something about not wanting to place all the burden on the single healer in the party, but they say a lot of things...
    (2)

  3. #23
    Player
    Arrak's Avatar
    Join Date
    Aug 2013
    Posts
    213
    Character
    Arrak Skeiron
    World
    Midgardsormr
    Main Class
    Gladiator Lv 90
    The challenge mode idea is from WoW. All dungeons have a heroic and challenge setting. Heroic is just max level, harder content. Basically what S/E does with the "hard mode" dungeons. Challenge mode is a more challenging version of the same dungeons. You start out with a barrier preventing you from moving forward and control when the dungeon "begins". Once it begins, a clock starts ticking. The idea is to come up with strategies to either skip trash mobs or find ways to pull them quickly without your tank dying. I quit WoW back in MoP so I'm not sure exactly how the WoD challenge modes were, but I do know that completing them seemed a bit easier. There were four achievements to be gained. Clearing it. Bronze Time. Silver Time. Gold Time. Getting gold in challenge mode was something that only raiders could really accomplish... very well coordinated groups. Getting all Bronze, All Gold etc, each gave you another meta achievement that earned rewards like titles and mounts. This would be fun to have in FFXIV considering everyone already tries to speed pull dungeons. Beef them up and let players figure out the fastest ways to get past trash and clear bosses. And having it based on timed clears doesn't gate it ostracizing non-raiders and lesser skilled players.
    (1)
    Last edited by Arrak; 12-01-2015 at 04:25 PM.

  4. #24
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    Yes please. Hard 4 mans for current ilivl would be nice.
    (0)

  5. #25
    Player
    Shyluv's Avatar
    Join Date
    Aug 2013
    Posts
    652
    Character
    Ahraliah Moon
    World
    Mateus
    Main Class
    Conjurer Lv 90
    Healers already single heal in 8 man raids anyway.

    I've gone into coil, unsynced with some friends who hadn't done coil before. I didn't tell them anything about it, and let them figure things out themselves. Even though it was unsynced, it was just us 4. So it was a bit challenging. But it way very fun.
    (2)

  6. #26
    Player
    MaethusXion's Avatar
    Join Date
    Jun 2012
    Location
    Limsa Lominsa
    Posts
    905
    Character
    Makoto Edakumi
    World
    Midgardsormr
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Ninster View Post
    I've been curious about is what pre-nerf AK and PS (and anything else) were like: bam, we got AK Savage and PS Savage for instant ideas!
    Pre-nerf AK wasn't really that hard. The 2nd and 3rd bosses were heavy on DPS checks(Gnats on Wall, Statues on final boss). What made pre-nerf PS hard was people trying to ignore mechanics/adds on the first and last bosses.

    Quote Originally Posted by Ehr View Post
    I still don't understand why they removed the bees from from Demon Wall or reduced the damage on Imminent Catastrophe in Anantaboga. Please give us more difficult dungeons SE.
    Gnats.
    (0)

  7. #27
    Player
    Ageofwar's Avatar
    Join Date
    Apr 2012
    Location
    Ul'dah
    Posts
    1,096
    Character
    Age Ofwar
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    while it would be nice to have a hard dungeon that is not part of the main story there is a reason we can't have nice things.

    lets take "The Steps of Faith" for example which when it first came out it was pretty hard for a DF group that refused to work together, which got the hell nerfed out of it at the communities request. the other issue was that it was part of the story

    I fear that if SE release anything even a tiny bit hard in a dungeon it will get the crap nerf out of it by community request since no one will do the content.
    (0)

  8. #28
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Yoshida said already no to harder 4 man dungeons, but a maybe to 4 man raids.
    (0)
    Last edited by Felis; 12-01-2015 at 06:16 PM.

  9. #29
    Player
    Shyluv's Avatar
    Join Date
    Aug 2013
    Posts
    652
    Character
    Ahraliah Moon
    World
    Mateus
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Ageofwar View Post
    while it would be nice to have a hard dungeon that is not part of the main story there is a reason we can't have nice things.

    lets take "The Steps of Faith" for example which when it first came out it was pretty hard for a DF group that refused to work together, which got the hell nerfed out of it at the communities request. the other issue was that it was part of the story

    I fear that if SE release anything even a tiny bit hard in a dungeon it will get the crap nerf out of it by community request since no one will do the content.
    Steps was still 8 man, not 4. And considering that story is casual content, it was harder than it should have been, no matter how easy some people thought it was.

    If they make four man raids and design it to be difficult from the first place, people know what they are getting into from the start.
    (0)

  10. #30
    Player
    Ageofwar's Avatar
    Join Date
    Apr 2012
    Location
    Ul'dah
    Posts
    1,096
    Character
    Age Ofwar
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Shyluv View Post
    Snip
    you are correct it was a 8 man trial not a 4 man dungeon also Step was quite easy pre-nerf if the group communicated
    a better example would be Amdapor keep normal which was also nerf (admittedly after some time to fit it in with the DR)


    If SE does a hard dungeon as long as SE doesn't make it part of the MSQ and leave it un-nerf for at least 3 main patches it will be fine
    (0)

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