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  1. #51
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    I really hope the XIV team absorbs some of the XI devs in the coming months. While I really love how Yoshi-P pulled this game from the ashes, the game desperately needs some new ideas if it's going to stay relevant.

    For the average player, XIV just feels like a big to-do checklist with no real goal -- and that's because most players don't have any real chance at finishing the ultimate 8-man raids, because most people can't commit to statics.

    That's why we need alternative forms of endgame, and not just a big area that serves as a loot pinata. Players need GOALS, not just things to cross off a checklist each day. That's why the relic weapon questline was so dang popular, even though it was a total grindfest.
    (1)

  2. #52
    Player
    enthauptet's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    719
    Character
    Judy Hopps
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by whiskeybravo View Post
    It sounds good at first, but look what they did give us: the ability to run instances at minimum item level. What happens? People run at lv60 unsynced.. Lol. I've really been wanting to do some throwback coils at min item level.

    If there was a 4-man raid I would definitely check it out. I do like the 8-mans though, wouldn't want them to get rid of them, it allows them to design more intricate tank/healer/dps mechanics
    Yeah I agree, cutting content is never the answer. I know your pain on the min ilvl, I'd like to give it a shot too (I want to do savage scob too) but like even with unsync runs nobody wants to do it and you can be careless with mechanics unsync... I'll keep you in mind if I want to switch server though lol!
    (0)

  3. #53
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    It's not just about minimum iLevel though... I think generally, people hate redoing content they've already done before, even if it is easy. I'm still stuck on the last two turns of coil, because everyone in my FC has completely lost interest in helping with that. Being able to go backward is a nice option, but it's more of a novelty than anything else. Most people want to spend their time pursuing new goals while working toward progression.
    (0)

  4. #54
    Player
    MaethusXion's Avatar
    Join Date
    Jun 2012
    Location
    Limsa Lominsa
    Posts
    905
    Character
    Makoto Edakumi
    World
    Midgardsormr
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Ehr View Post
    Bah, habits. People I played with always called them bees for whatever reason.
    Yeah. Had one guy actually argue with me once about it(I got a habit of correcting people whenever they called them bees in the dungeon itself). Basically boiled down to "The open world mobs call them gnats, bees are those clusters of about 50 10-pixel mobs in a mass"
    (0)

  5. #55
    Player
    LandricFrey's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Landric Frey
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Thayos View Post
    Coordinating the schedules of four people is just massively easier than eight.
    It really shouldn't need to be said, but thanks for saying it anyway. This is the main reason why my FC and I don't see much for endgame content.
    (0)

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