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  1. #11
    Player
    Blim's Avatar
    Join Date
    Dec 2014
    Posts
    46
    Character
    Xine Erauqs
    World
    Tonberry
    Main Class
    Marauder Lv 60
    That's a really good suggestion. I have an irregular schedule and it would definitely make it easier if there were 4 man raids. Right now, I've given up trying thordan EX/ alex savage (until they're DFable) etc cause its just not possible to find 7 other people at the right time to do it and 7 other people who are at the same phase as you.
    (2)

  2. #12
    Player

    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    442
    Caps lock on for emphises

    I WANT THIS ADDED!!!!

    I would love a full spectrum of content foir all group sizes. This was 1 reason i loved ff11 due to having a spectrum of content. I fully support this.
    (3)

  3. #13
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    Yea with my work schedule the 8 man statics never match up with my schedule which has left me with the rest fending for learning party's for end game content T_T which never works out and a lot of ppl don't know what progression mean after they rage quit after dying twice or making up these dumb excuses (I.e. I have to take my dog out) why join progression if you have to leave 15 mins later...

    4 man would work well
    (0)

  4. #14
    Player
    Arrak's Avatar
    Join Date
    Aug 2013
    Posts
    213
    Character
    Arrak Skeiron
    World
    Midgardsormr
    Main Class
    Gladiator Lv 90
    Add challenge mode dungeons. Same mobs, same maps, just different strats, maybe different pull combos and some changes to boss mechanics without affecting animations too much. Add a timer and achievements for different clear times... With reused content made challenging, it shouldn't take that much time to develop. Hell, use player testing. Many games do PTRs.

    Edit: With current naming conventions we could have something like Stone Vigil Extreme or Stone Vigil Savage. Just a more challenging rehash of SV Hard or even SV Normal. Force ilvl sync, make slower clear time achivements easier to get with the best clear time achievements much more difficult. Give a title or something for clearing all of the Extreme Mode 4 Mans with the fastest clear achievements. We don't need a pet or mount or new gear to drop.
    (0)
    Last edited by Arrak; 12-01-2015 at 02:50 PM.

  5. #15
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Add challenge mode dungeons. Same mobs, same maps, just different strats, maybe different pull combos and some changes to boss mechanics without affecting animations too much. Add a timer and achievements for different clear times... With reused content made challenging, it shouldn't take that much time to develop. Hell, use player testing. Many games do PTRs.
    This could be a great way to reuse some of the game's older content, for sure... though I'd love it if true dungeon raids weren't so linear, which would require some additional decision making when running these as endgame. Maybe have one route be slightly easier and lead to tomes, while the other route is a little tougher and leads to gear. Endless possibilities.
    (0)

  6. #16
    Player
    Ninster's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lomisa
    Posts
    411
    Character
    Ninster Barlow
    World
    Goblin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Arrak View Post
    Add challenge mode dungeons. Same mobs, same maps, just different strats, maybe different pull combos and some changes to boss mechanics without affecting animations too much. Add a timer and achievements for different clear times... With reused content made challenging, it shouldn't take that much time to develop. Hell, use player testing. Many games do PTRs.

    Edit: With current naming conventions we could have something like Stone Vigil Extreme or Stone Vigil Savage. Just a more challenging rehash of SV Hard or even SV Normal. Force ilvl sync, make slower clear time achivements easier to get with the best clear time achievements much more difficult. Give a title or something for clearing all of the Extreme Mode 4 Mans with the fastest clear achievements. We don't need a pet or mount or new gear to drop.
    I've been curious about is what pre-nerf AK and PS (and anything else) were like: bam, we got AK Savage and PS Savage for instant ideas!
    (0)

  7. #17
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    I'd love 4 player raids/harder dungeons honestly it would be a really great addition. I don't like how raiding is in this game, I find it boring and honestly just glorified boss/add fights, having to grab 7 other people when I myself have a rotating schedule is just so tiring for a single drop.
    (1)

  8. #18
    Player
    Nav_Fae's Avatar
    Join Date
    Nov 2015
    Posts
    437
    Character
    Mizuchi Hikaze
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    I thought there's been a demand for 4-man raids/actual harder 4 man dungeons for a long time now???
    (5)

  9. #19
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by Nav_Fae View Post
    I thought there's been a demand for 4-man raids/actual harder 4 man dungeons for a long time now???
    It has but somehow SE thinks this should take a backstage. Just another reason why they need to expand their development team rather then reallocate resources.
    (4)

  10. #20
    Player
    Ehr's Avatar
    Join Date
    Aug 2013
    Posts
    280
    Character
    Ehrzeth Lahr
    World
    Ultros
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Ninster View Post
    I've been curious about is what pre-nerf AK and PS (and anything else) were like: bam, we got AK Savage and PS Savage for instant ideas!
    I still don't understand why they removed the bees from from Demon Wall or reduced the damage on Imminent Catastrophe in Anantaboga. Please give us more difficult dungeons SE.
    (0)

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