Quote Originally Posted by Krin View Post
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I shouldn't have assumed you had played FFXI.

towards the no rich without poor argument: The poor are better off because of the rich UNDER capitalism. And the rich may not get more enjoyment out of life than the poor person does. If there was never capitalism the poor would have been a lot worse off. However, the poor -outside- of capitalism or in countries with corrupt capitalism (china) are worse off and essentially leeched on by the rich in the west.
I guess in the game you might say that the rich or elite improve the game for noobs by stimulating a market for trade and creating a competitive incentive to get rich thus further stimulating the economy making every player better off.
But what you say is -exactly- right

And I agree that the desire to be best isn't universal. But having people who are best provides a rolemodel to work towards. I know you haven't played FFXI but if you talk to people who started the game and saw JP's with "AF" gear (special job-specific quested gear that looked epic) a lot of people actually chose their jobs or played the game specifically to get that gear.

I personally think a better system is one in which there are a few very difficult items that will -always- be a huge improvement on other items. Then there are a few "very hard to get elite versions' of those items that have like +1 extra str or something and in reality make very little difference. And then you have weapons and normal armor which do consistently improve over time with new raids and updates and do become easier for the average person to get.
The problem I see with a constant 3-month elite, then easy to get, method. Is that it results in too much of a focus on raiding, in a game that has fairly average raids.

To counter the argument of people logging in 2 years later to do the same thing, all you do is create situational dungeons that make use of different abilities and play styles. That way you feel like you're not just one static boring job but have a variety of different roles and can be versatile. Then you make new gear that benefit specific roles.

For example let take MRD and look at 10 possible raids:
raid 1 3 and 7: MRD is an AOE tank. So +VIT gear is very useful
raid 2 and 4: MRD is a single target DD, so gear that enhances certain ws's or atk and str is best
raid 5 and 9: MRD is a debuffer using disorient to lower the ACC on major bosses + backup tank
raid 6 8 and 10: MRD is a DD, AOE DD and TANK, and Debuffer.

So basically you have some raids where you can go through with one set of gear. And then maybe more elite raids requires you to change gear for diff parts (kinda like how i end up going arc to the ogre in dzaemel and then mrd to the boss).

This way you would still allow for new gear to be implemented, but wouldn't diminish the effort put into getting current gear you have. Further, linkshells would always have incentives to do -all- raids. And even further there is an incentive to get gear.

If gear becomes outdated even every half a year why bother getting it? You can prob do everything in this game with somewhat gimped or buyable gear so why waste time and effort to get something that will just be useless in a few months. The game needs some things to work towards that will -always- be good, so people have a reason to invest their time into getting them. This could be many things, such as gear from a very hard raid that probably requires you to have the best gear from easier raids to beat.

And I also preferred cheating in oblivion lol.

TLDR: we agree on nearly everything.