Quote Originally Posted by Squrilruler View Post
I don't disagree that an "interesting design" would be bad. However, I would much rather have 3 different "linear" dungeons than 1 dungeon with 3 different paths.
I also have said that these kind of meandering dungeons would be great for the retainer/GC groups SE has said they want to implement.
Open world immersion? I feel this kind of thing works best in a single player setting (as well as this RIP the genre we used to know), where you don't have to rely on others to get stuff done. You can also save and clear it at your own pace. Everyone has their own play speed. And making content take 2+ hours is just not realistic for this mid game content...
Are you kidding? Retainer groups would work even without linear dungeons because they will follow you wherever you go, even places that are unnecessary to finish a dungeon. 3 dungeons other than 1 dungeon the size of 3 dungeons? If you want to play a short dungeon I recommend dungeon crawler mobile games that meant to be played in spurts. Why play a huge MMO RPG if your going to do things in it that last 15 mins? If you don't have time to do an "average dungeon" dungeon in an MMO (which 14 does not have other than 2.x dungeons) then YOU should play a single player game, at least your game 5 hour rpg will seem longer than it is playing 15 mins a day. :/

btw, no one said the content will take 2 hours, who makes dungeons that take 2 hours?? Not even Skyrim has dungeons like that unless you have extreme bladder issues and pee every 5 mins, even then you should finish finding your goal in like 45 mins. 2 hours is over exaggerating.