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  1. #1
    Player
    Faeon's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    394
    Character
    Faeon Nightwhisper
    World
    Ragnarok
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by SwordCoheir View Post
    Seriously I don't see why they want us to continue scraping the bottom of the barrel and keep giving PLD's half-hearted attempts at fixes.
    Probably because of the numbers, show that PLD still active in terms of numbers of players, also my own personal opinion is that they not interest in the JOB, you can tell they invested more time and resources into the WAR and DRK to polish them out.

    Also I reckon they want us to play multiple jobs depending on the raid atm! Yoshi said the content at this time does not favour the PLD in one of the interviews, so in other words he is telling you for this round of content gear your DRK or WAR, next round gear your PLD or what ever.
    (0)
    Last edited by Faeon; 11-24-2015 at 04:45 PM.

  2. #2
    Player
    Ishkar's Avatar
    Join Date
    Jan 2014
    Posts
    16
    Character
    Pon Mahadeva
    World
    Cerberus
    Main Class
    Black Mage Lv 55
    Quote Originally Posted by Faeon View Post
    Also I reckon they want us to play multiple jobs depending on the raid atm! Yoshi said the content at this time does not favour the PLD in one of the interviews, so in other words he is telling you for this round of content gear your DRK or WAR, next round gear your PLD or what ever.
    The sad thing is that each of the points that SwordCoheir mentioned are completely unrelated to the content and will persist regardless. In any case, if it is truly their intention to have players switch tank jobs according to content, I have serious questions as to why they chose to make our esoterics gear job locked...

    Regardless of how you look at it, it seems they didn't think things through. Locked esoterics imply that you focus your gearing efforts on one job, which means every job should be competitive in every content. Otherwise if different jobs in the same role are meant to be juggled according to content, locking esoterics to one single job only feels like a low blow. They are sending us two different messages.
    (2)

  3. #3
    Player
    Faeon's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    394
    Character
    Faeon Nightwhisper
    World
    Ragnarok
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Ishkar View Post
    The sad thing is that each of the points that SwordCoheir mentioned are completely unrelated to the content and will persist regardless. In any case, if it is truly their intention to have players switch tank jobs according to content, I have serious questions as to why they chose to make our esoterics gear job locked...

    Regardless of how you look at it, it seems they didn't think things through. Locked esoterics imply that you focus your gearing efforts on one job, which means every job should be competitive in every content. Otherwise if different jobs in the same role are meant to be juggled according to content, locking esoterics to one single job only feels like a low blow. They are sending us two different messages.
    Makes sense Ishkar.
    (1)

  4. #4
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Ishkar View Post
    They are sending us two different messages.
    They are sending only one message :
    We didn't think anyone could beat Alex Savage without several Esoterics pieces, a point where the lesser DPS of PLD wouldn't be a real issue anymore. And now, we don't know what to do about it.

    As for what to really do...the more I think about it, the more it hurts me to realize that increasing DPS is perhaps the more efficient way...
    Every tank has enough mitigation to survive every content. On high-end content, healers already manage to pack quite a lot of DPS, while keeping the party alive. I don't really think you could manage to give them significantly more DPS by increasing PLD's mitigation. So, if PLD needs the same support as WAR and DRK, then its lower DPS will always be an absolute flaw (Even without hard DPS checks, people always want to clear content faster and faster)

    So, what about "less support" ? As I said, healers already manage to keep everybody alive while doing great damage (for healers), so the "less support" would dangerously come close to "fulltime DPS" for healers, aka "no support". But in that case, why not taking a DPS instead ?
    (1)
    Last edited by Reynhart; 11-24-2015 at 05:27 PM.