TBH, I think people are missing the point completely. The game is designed in such a way that healers and tanks have become psuedo DPSes. We should be petitioning SE to move away from this model. As a healer, I want to be heal/ support. Right now I am forced into a DPS sub role. There is a fundamental problem in how the classes have been designed. If I wanted to spend most of my time attacking monsters, I'd have rolled a DPS class from the get go. I decided that I liked being a HEALER and being a healer meant to me, and I'm sure many others, that I'd be 1) keeping my party alive and 2) contributing by buffing the party (or debuffing enemies) during slow times. As healers are designed now, we have BARELY any support skills (aside from AST and barely anyone brings AST to raids for various reasons). Healing would be a much more interesting role to play if healers could have more buff/ debuff CDs to play with.