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  1. #1
    Player
    SargentToughie's Avatar
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    May 2014
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    314
    Character
    Lana Arunika
    World
    Balmung
    Main Class
    Gunbreaker Lv 90

    To all the people complaining about DPSing in an off role

    RELEVANT EDIT:
    Quote Originally Posted by SargentToughie View Post
    Thank you.

    I feel like I made my point in the OP of this thread pretty poorly, and as such it exploded into the rage pit that you see before you today. Am I going to say that Tanks/Healers *must* DPS in the duty finder content like EXR? No, absolutely not. However, I've seen dozens upon dozens of posts over the last few weeks in here that legitimately just repeat over and over again that they hate DPSing healers and tanks, and they want this game to be changed to accommodate what they want. The only intent of my post was to go into detail about why this game is not designed for those types of players, and instead encourages those that DPS during their off roles.

    Let it also be known that I've never once flamed a healer for not DPSing, or told a healer that they NEEDED to DPS. I'm just saying that if you want to play this game, and your role to the highest level, that's the only way to do it. It doesn't mean that you NEED to, it doesn't mean I'm going to bitch and moan at you in DF if you don't, it just means that you'll never play your job to it's max potential. This thread was never meant to defend the god awful current savage tuning, and it was never meant to blow up into... this. I guess it makes sense though, people have every right to be upset that the game isn't designed for them.

    While I apologize for poor phrasing, I won't apologize for what was said, and I stand by my point.
    _________________________________________________________________________________________________________________________________________________________________________________________

    ORIGINAL POST

    Did you ever stop to consider that maybe YOU are the one doing it wrong?

    Let's talk a little bit about mastery, and what it means to be good at a video game. It should go without saying that any video game of any genre worth it's salt rewards players for being good at it. The earliest example I can cite is Metroid, which gave you special endings based off of how fast you could complete the game. Good game designers incentive people to invest time and energy into their games by making them feel rewarded for the time investment, like it *meant* something. Rather it's something as simple as a Sonic The Hedgehog style clock and grading system to motivate people to speed run stages, completion rewards for doing all the side stuff in an RPG, and special challenges that unlock bonus content. Mastery, time investment, is a massive part of any game and is pivotal to a good game's longevity.

    The huge fuss I've been seeing on a lot of general forum discussions lately has to do with how FF14 rewards mastery. Specifically when it comes to Healers/Tanks. So many people on these threads are locked in the mindset that a masterful tank MUST ONLY mitigate all of the damage, and that a masterful healer MUST ONLY heal all of the HP... However, that's simply not how FF14 is built. Let's take a look at 'skillful' defensive abilities of all the tanks, for instance. Each tank has one reasonably low cooldown defensive move that they can time well to prevent huge amounts of damage. For PLD it's Shelltron, WAR has Inner Beast, and DRK has Dark Mind. Not only are Shelltron and Dark Mind exclusively locked to a certain type of damage, but the cooldown *is* significant enough that they can't be used consistently to great effect.

    This type of thinking is flawed, in my opinion. After all, if a masterful tank is able to mitigate extreme amounts of damage and prevent all the harm, then where exactly is there room for a masterful healer? What's stopping a masterful healer from getting bored out of their skull because there's nothing to heal? We know from past experience, Pharos NM, Steps of Faith, Chrystalis, you name it, that this game's community doesn't have the skill level required to make an engaging experience for a full party of masterful party members.

    Instead of that approach, in FF14, Yoshida and company made the decision that instead of excessive and superior mitigation and healing, that mastery is better displayed by allowing a Tank or a Healer who is skilled and comfortable in their role to pour their extra 'time' into dealing damage while performing their primary duties at the same time. To confirm this, we need look no further than the skills for each Tank/Healer job going into Heavensward

    WAR got their whole Deliverance suite, with Fell Cleave and Decimate
    PLD got Goring Blade and Royal Authority
    SCH got Broil
    WHM got Aero 3, Assize, and Stone 3

    So clearly, even going forward into modern content, the dev team believes that giving tanks and healers the opportunity to deal damage to be the correct course of action. This resulted in a tun of people, myself included, trying a role that otherwise would have bored us or not kept our interest. I absolutely love being able to push enough damage on my WAR to keep up with the DPSes in my party, while still mitigating when it matters and keeping my healers comfortable. It certainly helps that not a single piece of content outside of Savage hits hard enough to require more than a Vengeance here, an Inner Beast/Equilibrium there, and a Raw Intuition just to be safe.

    So many people are screaming, pleading from the high heavens that this isn't the way the game was meant to be... Why? If you look at any modern MMO, it's clear to see that the 'trinity' is an antiquated system that's on it's dying gasp. For all we know FF14 could very realistically be the last true trinity MMO ever made, why try to take a step backwards when the dev team is trying to take a step forwards instead?

    Tanks and Healers putting out damage is the way that the game is meant to be played at the highest level, it always has been, and I believe that it will be for as long as FF14 runs. If you cannot accept that fact, if you cannot live without your brick wall fantasy, perhaps you'd be better off finding another MMO to play instead, because I can't imagine that the dev team is going to back down or change their vision any time soon. Everybody keeps talking about the tank damage formula changes in 3.2 like it's going to completely gut DPS tanking... At most it's just going to give a greater incentive for Fending accessories, which will most likely STILL not end up being taken unless the changes are extremely significant, seeing as how Parry is a worthless stat which has been proven to have almost no value whatsoever.

    TL;DR: Tanks and Healers who DPS are core to FF14, and are here to stay. There are many of us that like it this way, please stop complaining about it now?
    (38)
    Last edited by SargentToughie; 11-23-2015 at 06:12 PM.

  2. #2
    Player
    Astral145's Avatar
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    Mar 2015
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    375
    Character
    Astral Flame
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Say whaaa? If this was the case then we would have the ability to switch classes during combat and each class would have 2 roles attached to it... Like BLM and WHM, or SMN and SCH, PLD or Dual Blades (I wish we had a real dual blade dps class, ninja is different and you know it)......ect. My point is SE did not make FFXIV to be a dps meta game.

    Anyway, WHM has dps skills so they can do solo content in the open world, seriously you think a WHM can just stand there and heal its self till the mob just drops dead from exhaustion? This mmo is not built for tanks and healers to throw down dps all the freaken time. Again if SE wanted this they would have given us dual classes... And I wish they did but they didn't but that is all I'm saying about that.

    All I'm saying is that the devs don't create raids with healer or tank dps in mind. They want you to have fun with the game. Unless you are going for world first then its not necessary. Just simply gear up.

    I'll leave this here for you to read https://www.reddit.com/r/ffxiv/comments/30faq2/does_se_build_raids_with_significant_healer_dps/
    (65)
    Last edited by Astral145; 11-22-2015 at 05:07 PM.

  3. #3
    Player
    SargentToughie's Avatar
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    May 2014
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    Character
    Lana Arunika
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Astral145 View Post
    doot doot
    That's not true at all.

    This game has practically zero solo content, and I could very well just turn the tables on you and mention that if you wanted to do solo content, you could just switch to a class capable of dealing damage. FF14 is one of THE ONLY games in my mind that's able to get away with a class that has zero offensive skills... And they actually got pretty close to that with AST. Also, SE has had a nearly impossible time balancing out SCH/SMN when both of those came out off of the same class in 2.0. As such, I don't think we're ever going to see multiple jobs coming off of the same class ever again.

    I'll repeat myself, they wouldn't focus several slots, a MAJORITY of slots in WHM and WAR's case, to damage skills unless they intended for those skills to be used at the highest level. Saying that it's intended for the already trivial solo play in this game is scoffable at best. What is there to solo in this game?
    (7)

  4. #4
    Player
    Moonleg's Avatar
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    Sep 2014
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    499
    Character
    Moonleg Starborn
    World
    Phoenix
    Main Class
    White Mage Lv 90
    Quote Originally Posted by SargentToughie View Post
    This game has practically zero solo content
    Leveling says hi. Daily quests say hi. Quests in general say hi! All of Gold Saucer says hi.
    (39)

  5. #5
    Player
    SargentToughie's Avatar
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    May 2014
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    Character
    Lana Arunika
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Moonleg View Post
    Leveling says hi. Daily quests say hi. Quests in general say hi! All of Gold Saucer says hi.
    ... The gold saucer?

    Anyway, that doesn't change the fact that the entire endgame of FF14 is group content. Wanna get your relic? Queue in the Duty Finder for Ifrit. Wanna get better gear? Queue in Duty finder for -RAID HERE-. Wanna experience the hardest series of fights in the entire game? Get with a static and queue for Savage. The game, and all of the skills in it, are balanced around full parties. Otherwise AST wouldn't have the ability to switch sects so that it could pretend to be either a WHM or a SCH

    If it was just for questing and dailies, stone 1 would be just fine. Even leveling is done mostly through 4 man dungeons.
    (8)

  6. #6
    Player Kosmos992k's Avatar
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    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by SargentToughie View Post
    ... The gold saucer?

    Anyway, that doesn't change the fact that the entire endgame of FF14 is group content.
    The problem with your argument is the idea that end-game actually represents a significant majority of players. Personally, I don't believe this is the case. You asked about solo content, were given an answer and promptly dismissed it.
    (1)

  7. #7
    Player
    Astral145's Avatar
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    Mar 2015
    Posts
    375
    Character
    Astral Flame
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by SargentToughie View Post
    That's not true at all.

    This game has practically zero solo content, and I could very well just turn the tables on you and mention that if you wanted to do solo content, you could just switch to a class capable of dealing damage. FF14 is one of THE ONLY games in my mind that's able to get away with a class that has zero offensive skills... And they actually got pretty close to that with AST. Also, SE has had a nearly impossible time balancing out SCH/SMN when both of those came out off of the same class in 2.0. As such, I don't think we're ever going to see multiple jobs coming off of the same class ever again.

    I'll repeat myself, they wouldn't focus several slots, a MAJORITY of slots in WHM and WAR's case, to damage skills unless they intended for those skills to be used at the highest level. Saying that it's intended for the already trivial solo play in this game is scoffable at best. What is there to solo in this game?
    LOL so umm doing story and job quests are not solo based? Dang I guess I was asleep at the wheel while leveling all jobs to 50 and 8 battle jobs to 60... BTW Leve's and most Fates can be soloed and usually are.
    (21)

    Were numbers invented or discovered? How many Moogles does it take to make Kuponut rum? Answer: zero... They will give you a quest to make it.

  8. #8
    Player
    Shug's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    326
    Character
    Mimmoki Moki
    World
    Brynhildr
    Main Class
    Dark Knight Lv 80
    [QUOTE=SargentToughie;3443276]That's not true at all.

    This game has practically zero solo content.


    What game are you playing? Most of the game is solo. Quests, leves, fates, leveling, far out number the group content.
    (1)

  9. #9
    Player
    Ultima's Avatar
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    Oct 2011
    Posts
    118
    Character
    Hibiki Hisakawa
    World
    Balmung
    Main Class
    White Mage Lv 70
    I love how rather than actually read the OP and start actual discussion or anything remotely relevant to the topic at hand, several people have opted to instead play semantics and proclaim the MAJORITY of an MMORPG is Solo content. Let me tell you, kiddos. The majority of FFXIV is group content. Trials/Dungeons/Guildhests/FATEs/Raids/PVP, all that. You know the stuff you actually do in this game? If you're going to keep playing semantics with the paper thin solo content in this game, be my guest. It just shows you're not reading the OP.

    You keep talking like the OP is speaking of forcing people to DPS as a Tank or Healer, he's not. He's talking about Tanks and Healers who are great at their job are able to DPS in their downtime or indeed DPS full-time without hurting their team as a sign of Mastery of the job.
    (2)
    Last edited by Ultima; 11-23-2015 at 04:37 PM.

  10. #10
    Player
    Shug's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    326
    Character
    Mimmoki Moki
    World
    Brynhildr
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Ultima View Post
    I love how rather than actually read the OP and start actual discussion or anything remotely relevant to the topic at hand, several people have opted to instead play semantics and proclaim the MAJORITY of an MMORPG is Solo content. Let me tell you, kiddos. The majority of FFXIV is group content. Trials/Dungeons/Guildhests/FATEs/Raids/PVP, all that. You know the stuff you actually do in this game? If you're going to keep playing semantics with the paper thin solo content in this game, be my guest. It just shows you're not reading the OP.

    You keep talking like the OP is speaking of forcing people to DPS as a Tank or Healer, he's not. He's talking about Tanks and Healers who are great at their job are able to DPS in their downtime or indeed DPS full-time without hurting their team as a sign of Mastery of the job.
    Dude, did you read any of the thread? He wants people to stop complaining because they don't want to play the way he wants them to.
    (1)

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